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	<title>Global Nerdy &#187; Design</title>
	<atom:link href="http://www.globalnerdy.com/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.globalnerdy.com</link>
	<description>Joey deVilla's blog on nerdy life, work and play</description>
	<pubDate>Mon, 05 Jan 2009 18:43:25 +0000</pubDate>
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		<title>Turning Ho-Hum Colour into WOW! with Photoshop</title>
		<link>http://www.globalnerdy.com/2008/12/02/turning-ho-hum-colour-into-wow-with-photoshop/</link>
		<comments>http://www.globalnerdy.com/2008/12/02/turning-ho-hum-colour-into-wow-with-photoshop/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 16:45:03 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[color]]></category>

		<category><![CDATA[colour]]></category>

		<category><![CDATA[enhancement]]></category>

		<category><![CDATA[photography]]></category>

		<category><![CDATA[Photoshop]]></category>

		<category><![CDATA[Photoshoppery]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/12/02/turning-ho-hum-colour-into-wow-with-photoshop/</guid>
		<description><![CDATA[
My old co-worker Darren “Problogger” Rowse IM’d me to let me know about a new article on Digital Photography School titled Turn Ho-Hum Color into WOW! with Photoshop written by guest blogger Helen Bradley. The “before and after” photos show some pretty impressive results.
 
This technique makes use of the Lab colour space, which people [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://digital-photography-school.com/blog/turn-ho-hum-color-into-wow-with-photoshop/"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="&quot;Before/after&quot; photo showing the Photoshop colour-enhancing technique in action" border="0" alt="&quot;Before/after&quot; photo showing the Photoshop colour-enhancing technique in action" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/12/beforeafter3tm.jpg" width="600" height="232" /></a></p>
<p>My old co-worker <a href="http://www.problogger.net/">Darren “Problogger” Rowse</a> IM’d me to let me know about a new article on Digital Photography School titled <a href="http://digital-photography-school.com/blog/turn-ho-hum-color-into-wow-with-photoshop/"><strong><em>Turn Ho-Hum Color into WOW! with Photoshop</em></strong></a> written by guest blogger <a href="http://www.projectwoman.com/">Helen Bradley</a>. The “before and after” photos show some pretty impressive results.</p>
<p><a href="http://digital-photography-school.com/blog/turn-ho-hum-color-into-wow-with-photoshop/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="&quot;Before/after&quot; photo showing the Photoshop colour-enhancing technique in action" border="0" alt="&quot;Before/after&quot; photo showing the Photoshop colour-enhancing technique in action" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/12/beforeafter1tm.jpg" width="604" height="220" /></a> </p>
<p>This technique makes use of the <strong><a href="http://en.wikipedia.org/wiki/Lab_color_space">Lab colour space</a></strong>, which people tend to eschew in favour of the <a href="http://en.wikipedia.org/wiki/CMYK_color_model">CMYK</a> (Cyan-Magenta-Yellow-blacK, which comes from the print world) and <a href="http://en.wikipedia.org/wiki/RGB_color_model">RGB</a> (Red-Green-Blue, which geeks are comfortable with). </p>
<p>Here’s what <em>Wikipedia </em>has to say about Lab colour:</p>
<blockquote><p>Unlike the <a href="http://en.wikipedia.org/wiki/RGB_color_model">RGB</a> and <a href="http://en.wikipedia.org/wiki/CMYK_color_model">CMYK</a> color models, <i>Lab</i> color is designed to approximate human vision. It aspires to perceptual uniformity, and its <i>L</i> component closely matches human perception of lightness. It can thus be used to make accurate color balance corrections by modifying output <a href="http://en.wikipedia.org/wiki/Curve_(tonality)">curves</a> in the <i>a</i> and <i>b</i> components, or to adjust the lightness contrast using the <i>L</i> component. In RGB or CMYK spaces, which model the output of physical devices rather than human visual perception, these transformations can only be done with the help of appropriate <a href="http://en.wikipedia.org/wiki/Blend_modes">blend modes</a> in the editing application.</p>
</blockquote>
<p>Lab’s channels are:</p>
<ul>
<li><strong>L:</strong> Lightness. You can use this to adjust the lightness of the image <em>without</em> changing any of the colour settings. This is what makes LAB stand apart from CMYK and RGB, where lightness and colour are tied together.</li>
<li><strong>a:</strong> Green and magenta.</li>
<li><strong>b:</strong> Blue and yellow.</li>
</ul>
<p><a href="http://digital-photography-school.com/blog/turn-ho-hum-color-into-wow-with-photoshop/"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="&quot;Before/after&quot; photo showing the Photoshop colour-enhancing technique in action" border="0" alt="&quot;Before/after&quot; photo showing the Photoshop colour-enhancing technique in action" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/12/beforeafter5tm.jpg" width="604" height="220" /></a> </p>
</p>
<p>Bradley says that “The process is ridiculously simple, it requires no selections to be made, and it can be recorded as a simple action. It’s my kind of fix – quick, easy and very powerful.”</p>
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		</item>
		<item>
		<title>Salmagundi for Friday, November 7th, 2008</title>
		<link>http://www.globalnerdy.com/2008/11/07/salmagundi-for-friday-november-7th-2008/</link>
		<comments>http://www.globalnerdy.com/2008/11/07/salmagundi-for-friday-november-7th-2008/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 22:18:20 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Software and Services]]></category>

		<category><![CDATA[What Joey Did]]></category>

		<category><![CDATA[ASP.NET]]></category>

		<category><![CDATA[books]]></category>

		<category><![CDATA[C]]></category>

		<category><![CDATA[documentation]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[MSDN]]></category>

		<category><![CDATA[PDC]]></category>

		<category><![CDATA[PDC2008]]></category>

		<category><![CDATA[social bookmarking]]></category>

		<category><![CDATA[videogames]]></category>

		<category><![CDATA[XNA]]></category>

		<category><![CDATA[Zero Punctuation]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/2008/11/07/salmagundi-for-friday-november-7th-2008/</guid>
		<description><![CDATA[Interview with Chris Slemp, MSDN
 
Here’s another video interview featuring Yours Truly at the PDC: it’s with Chris Slemp, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.
Click here to watch the video.
“Grim Fandango’s” Puzzle Document
 
If you’re looking to [...]]]></description>
			<content:encoded><![CDATA[<h3>Interview with Chris Slemp, MSDN</h3>
<p><a href="http://blogs.msdn.com/cdndevs/archive/2008/11/06/canucks-at-pdc-social-bookmarking-at-msdn.aspx"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="joey_devilla_chris_slemp" border="0" alt="joey_devilla_chris_slemp" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/joey-devilla-chris-slemp.jpg" width="414" height="233" /></a> </p>
<p>Here’s another video interview featuring Yours Truly at the PDC: it’s with <a href="http://blogs.msdn.com/cslemp/"><strong>Chris Slemp</strong></a>, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.</p>
<p><strong><a href="http://blogs.msdn.com/cdndevs/archive/2008/11/06/canucks-at-pdc-social-bookmarking-at-msdn.aspx">Click here to watch the video.</a></strong></p>
<h3>“Grim Fandango’s” Puzzle Document</h3>
<p><a href="http://www.doublefine.com/news.php/site/comments/just_one_more_grim_thing/"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="grim_fandango_puzzle_document" border="0" alt="grim_fandango_puzzle_document" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/grim-fandango-puzzle-document.jpg" width="500" height="375" /></a> </p>
<p>If you’re looking to get into the mind of a game designer and the design of one of the most highly-regarded computer adventures games, be sure to check out the <strong><a href="http://www.doublefine.com/news.php/site/comments/just_one_more_grim_thing/">Grim Fandango Puzzle Document</a></strong>. Tim Schafer, in “a temporary fit of Cake-induced Grim nostalgia,” decided to put the game’s puzzle design document online in PDF form (it’s 2.3MB in size). </p>
<p><a href="http://www.geero.net/2008/11/anatomy-of-a-classic.html">Here’s a great summary of the Grim Fandango Puzzle Document</a>, written by Andy Geers:</p>
<blockquote><p>I use that word &quot;crafted&quot; because that&#8217;s exactly what this newly released document shows: true craftsmanship. We see the incredible attention to detail, the pacing of the narrative as it builds and as the puzzles get increasingly sophisticated, always coaxing the player along with them. As somebody whose spent the last few years trying to write <a href="http://www.geero.net/bible-games.html">my own adventure game</a>, what struck me most about this document is the sheer <em>simplicity</em> of it - it&#8217;s well established that it takes a great deal of clarity and hard work to boil down something so vast as Grim Fandango into such a simple representation that conveys so much information in such a succinct way.</p>
</blockquote>
<p>It’s a considerably more interesting read than most specs.</p>
<h3>My Job-Related Reading List</h3>
<p>Nothing gives you that frozen-caveman-thawed-in-modern-times feeling like returning to a software platform after not developing in it in seven years. Getting back into the swing of Microsoft’s development tools has been fun so far, but it is, as a lot of people have told me, like drinking from the firehose.</p>
<p><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="reading_list_nov_2008" border="0" alt="reading_list_nov_2008" src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/reading-list-nov-2008.jpg" width="483" height="208" /> </p>
<p>To quickly get acclimated with C#, ASP.NET and XNA, I’m expensing the following books I bought today:</p>
<ul>
<li><strong><em><a href="http://www.amazon.com/2008-NET-Platform-Fourth-Windows-Net/dp/1590598849/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1226095180&amp;sr=1-1">Pro C# 2008 and the .NET 3.5 Platform</a> </em></strong>by Andrew Troelsen </li>
<li><strong><em><a href="http://www.amazon.com/Professional-ASP-NET-3-5-VB-Programmer/dp/0470187573">Professional ASP.NET 3.5 in C# and VB</a></em> </strong>by Bill Evjen, Scott Hanselman and Devin Rader </li>
<li><strong><em><a href="http://www.amazon.com/Beginning-XNA-2-0-Game-Programming/dp/1590599241/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1226095299&amp;sr=1-1">Beginning XNA 2.0 Game Programming</a></em></strong> by Alexandre Santos Lobao, Bruno Pereira Evangelista, and Jose Antonio Leal de Farias </li>
</ul>
<p>I’ll let you know what I think of these books as I read them.</p>
<h3>“Zero Punctuation” Reviews</h3>
<p>And finally, a couple of reviews from my all-time favourite game reviewer, Ben “Yahtzee” Croshaw. The first one’s for <em>Saints Row 2</em>, which includes a great argument for why it might actually be a better game than <em>Grand Theft Auto IV</em> as well as a brilliant concept for a new game:</p>
<p style="text-align: center"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.2.2.4-tm.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A312%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F312-Saints-Row-2%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Saints%2BRow%2B2%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F312.jpg%27%2CshowVolumeSlider%3Atrue%2Cpid%3A%27html_test%27%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400" wmode="opaque"></embed></p>
<p>and here’s the latest review, for <em>Dead Space</em>, which he summarizes as “competent but bland”. Luckily, his review is anything but…</p>
<p style="text-align: center"><embed src="http://static.escapistmagazine.com/media/global/movies/player/FlowPlayerDark.2.2.4-tm.swf?config=%7Bembedded%3Atrue%2CplayList%3A%5B+%7B+%27url%27%3A333%2C%27linkUrl%27%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fvideos%2Fview%2Fzero-punctuation%2F333-Dead-Space%27%2C%27linkWindow%27%3A%27_top%27%2C%27name%27%3A%27Dead%2BSpace%27+%7D+%5D%2CsplashImageFile%3A%27http%3A%2F%2Fwww.escapistmagazine.com%2Fglobal%2Fcastfire%2Fsplash%2F333.jpg%27%2CshowVolumeSlider%3Atrue%2Cpid%3A%27html_test%27%2CinitialScale%3A%27fit%27%2Cloop%3Afalse%2CautoPlay%3Afalse%2CautoBuffering%3Afalse%2CusePlayOverlay%3Afalse%2CautoRewind%3Atrue%2CbufferLength%3A15%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%5D%7D" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#333333" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" height="328" width="400" wmode="opaque"></embed></p>
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		<item>
		<title>Herman Miller&#8217;s &#8220;Embody&#8221; Chair: Aeron++?</title>
		<link>http://www.globalnerdy.com/2008/11/04/herman-millers-embody-chair-aeron/</link>
		<comments>http://www.globalnerdy.com/2008/11/04/herman-millers-embody-chair-aeron/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 13:47:28 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Work]]></category>

		<category><![CDATA[Aeron]]></category>

		<category><![CDATA[chairs]]></category>

		<category><![CDATA[Embody]]></category>

		<category><![CDATA[ergonomics]]></category>

		<category><![CDATA[Herman Miller]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=2223</guid>
		<description><![CDATA[Gizmodo has a photo gallery of Herman Miller&#8217;s follow-up to the popular (and very comfortable) Aeron chair: the Embody chair, which was designed by Aeron co-designer Bill Stumpf. They declare that it&#8217;s &#8220;The Best Chair We&#8217;ve Ever Sat On&#8221;:

This is supposed to be an extremely comfy chair. Its backrest is described as &#8220;a matrix of [...]]]></description>
			<content:encoded><![CDATA[<p><cite>Gizmodo</cite> has a photo gallery of Herman Miller&#8217;s follow-up to the popular (and very comfortable) <a href="http://www.hermanmiller.com/CDA/SSA/Product/0,,a10-c440-p8,00.html">Aeron</a> chair: <a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><strong>the Embody chair</strong></a>, which was designed by Aeron co-designer <a href="http://en.wikipedia.org/wiki/Bill_Stumpf">Bill Stumpf</a>. They declare that it&#8217;s &#8220;The Best Chair We&#8217;ve Ever Sat On&#8221;:</p>
<p style="text-align:center;"><a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_1.jpg" alt="" title="embody_chair_1" width="500" height="506" class="alignnone size-full wp-image-2217" /></a></p>
<p>This is supposed to be an extremely comfy chair. Its backrest is described as &#8220;a matrix of pixels creates dynamic seat-and-back surfaces that automatically conform to your every movement and distribute your weight evenly.&#8221; The seat is &#8220;a series of plastic bands providing suspension, the second is a sheet of coils for support, the third is a system hexagonal rings that shift with your weight and the final layer is a mesh that allows air circulation to keep the sitter cool.&#8221;</p>
<p style="text-align:center;"><a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_2.jpg" alt="" title="embody_chair_2" width="500" height="400" class="alignnone size-full wp-image-2218" /></a></p>
<p>It&#8217;s also supposed to be a &#8220;green&#8221; chair: made from non-toxic and sustainable materials and 42% recycled content. The entire chair is 95% recyclable.</p>
<p style="text-align:center;"><a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_3.jpg" alt="" title="embody_chair_3" width="500" height="333" class="alignnone size-full wp-image-2219" /></a></p>
<p>By now, you&#8217;re probably asking &#8220;How much?&#8221; The answer: <strong>$1600</strong>.</p>
<p style="text-align:center;"><a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_4.jpg" alt="" title="embody_chair_4" width="500" height="333" class="alignnone size-full wp-image-2220" /></a></p>
<p><cite>Gizmodo&#8217;s</cite> subjective verdict:</p>
<blockquote><p>
&#8230;it is the most comfortable chair we&#8217;ve ever sat in. You can adjust the amount of recline, the tension of the recline, your seat depth, your back curvature, your armrest positioning and how high the seat is. But you can do this on many other chairs. What makes this one special—and more comfortable—is that the backrest has individual supports. Think of a Simmons mattresses with individual coils; this adjusts and supports whatever contortions you&#8217;re putting your spine through in your daily routine of reading Gizmodo.
</p></blockquote>
<p style="text-align:center;"><a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_5.jpg" alt="" title="embody_chair_5" width="500" height="333" class="alignnone size-full wp-image-2221" /></a></p>
<p>It looks really nice. It&#8217;s a crying shame this chair is outside my budget; I think I&#8217;m going to opt for the Steelcase Leap chair, which is also quite comfy, and sells for a good $1000 less.</p>
<p>But wow, I&#8217;d love to have an Embody&#8230;</p>
<p style="text-align:center;"><a href="http://gizmodo.com/5071571/herman-miller-embody-review-the-best-chair-weve-ever-sat-on"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/11/embody_chair_6.jpg" alt="" title="embody_chair_6" width="500" height="333" class="alignnone size-full wp-image-2222" /></a></p>
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		<title>Pair Programming Chairs</title>
		<link>http://www.globalnerdy.com/2008/08/28/pair-programming-chairs/</link>
		<comments>http://www.globalnerdy.com/2008/08/28/pair-programming-chairs/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 15:33:41 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Work]]></category>

		<category><![CDATA[Aeron]]></category>

		<category><![CDATA[chairs]]></category>

		<category><![CDATA[ergonomics]]></category>

		<category><![CDATA[extreme programming]]></category>

		<category><![CDATA[XP]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=1380</guid>
		<description><![CDATA[The development tool company Cenqua have a cute gag ad for a pair programming chair called the &#8220;PairOn&#8221; &#8212; an Aeron built for two:

They list the PairOn&#8217;s &#8220;key features&#8221; as:

Fully unit-tested in our ego-free ergonomics lab
Essential office furniture for any eXtreme XP Pair (XXPP)
Fully adjustable via individual or pair control
Can be levered to standup-meeting height
40-hour-week [...]]]></description>
			<content:encoded><![CDATA[<p>The development tool company <a href="http://www.cenqua.com/">Cenqua</a> have <a href="http://www.cenqua.com/pairon/"><strong>a cute gag ad for a pair programming chair called the &#8220;PairOn&#8221;</strong></a> &#8212; an <a href="http://en.wikipedia.org/wiki/Aeron_chair">Aeron</a> built for two:</p>
<p class="center"><a href="http://www.cenqua.com/pairon/"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/08/pairon_chair.gif" alt="Cenqua&#039;s &quot;PairOn&quot; chair" title="Cenqua&#039;s &quot;PairOn&quot; chair" width="600" height="427" /></a></p>
<p>They list the PairOn&#8217;s &#8220;key features&#8221; as:</p>
<ul>
<li>Fully unit-tested in our ego-free ergonomics lab</li>
<li>Essential office furniture for any eXtreme XP Pair (XXPP)</li>
<li>Fully adjustable via individual or pair control</li>
<li>Can be levered to standup-meeting height</li>
<li>40-hour-week alarm buzzer built in</li>
<li>Available in a range of attractive colours</li>
</ul>
<hr />
<p>Here&#8217;s a pair programming chair that really exists: it&#8217;s a set of drawers that doubles as a stool:</p>
<p class="center"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/08/pair_programming_filing_cabinet_chair.jpg" alt="TSOT&#039;s &quot;Pair Programming&quot; filing cabinate/chair" title="TSOT&#039;s &quot;Pair Programming&quot; filing cabinate/chair" width="375" height="500" /></p>
<p>These are drawer sets mounted on some very good wheels and topped with well-padded upholstery. If you wanted to pair program with someone, you&#8217;d simply pull the drawer unit out from under their desk and sit on it. These things were surprisingly comfortable; I&#8217;ve spent upwards of two hours sitting on one of these with nary a complaint.</p>
<p>Alas, these aren&#8217;t available in stores. They were custom-built for a startup for whom I briefly worked, whose CEOs was more in love with the <em>idea</em> of running a start-up than actually running a start-up. Their last programmer recently ditched them, and I&#8217;m hoping to pick up one of these in their bankruptcy sale.</p>
]]></content:encoded>
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		<item>
		<title>Great Showdowns (of the 8-bit Era)</title>
		<link>http://www.globalnerdy.com/2008/08/17/great-showdowns-of-the-8-bit-era/</link>
		<comments>http://www.globalnerdy.com/2008/08/17/great-showdowns-of-the-8-bit-era/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 14:09:44 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[8-bit]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.globalnerdy.com/?p=1270</guid>
		<description><![CDATA[Can you identify the &#8217;80s-era games depicted in Scott Campbell&#8217;s piece, Great Showdowns (of the 8-bit Era)?
]]></description>
			<content:encoded><![CDATA[<p>Can you identify the &#8217;80s-era games depicted in Scott Campbell&#8217;s piece, <a href="http://scott-c.blogspot.com/2008/08/8bit-show-tomorrow-night.html"><strong><cite>Great Showdowns (of the 8-bit Era)</cite></strong></a>?</p>
<p class=center"><a href="http://scott-c.blogspot.com/2008/08/8bit-show-tomorrow-night.html"><img src="http://www.globalnerdy.com/wordpress/wp-content/uploads/2008/08/great_showdowns_of_the_8-bit_era.jpg" alt="Great showdowns of the 8-bit era" title="Great showdowns of the 8-bit era" width="805" height="1569" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>3 CSS Image Tricks</title>
		<link>http://www.globalnerdy.com/2008/06/16/3-css-image-tricks/</link>
		<comments>http://www.globalnerdy.com/2008/06/16/3-css-image-tricks/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 15:59:00 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[CSS]]></category>

		<category><![CDATA[images]]></category>

		<category><![CDATA[tricks]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1728</guid>
		<description><![CDATA[Instant Fundas has an article featuring 3 useful image CSS tricks: 1. Make it so your images can&#8217;t be saved using the &#8220;save image&#8221; option in the context menu, 2. Label images with hovering text and 3. Making a background image clickable.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.instantfundas.com/2008/06/3-useful-css-image-tricks-for-your-blog.html"><strong>Instant Fundas has an article featuring 3 useful image CSS tricks:</strong></a> 1. Make it so your images can&#8217;t be saved using the &#8220;save image&#8221; option in the context menu, 2. Label images with hovering text and 3. Making a background image clickable.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.globalnerdy.com/2008/06/16/3-css-image-tricks/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Great Free Fonts via Smashing Magazine: Anivers, Fresco and Gentium</title>
		<link>http://www.globalnerdy.com/2008/06/16/great-free-fonts-via-smashing-magazine-anivers-fresco-and-gentium/</link>
		<comments>http://www.globalnerdy.com/2008/06/16/great-free-fonts-via-smashing-magazine-anivers-fresco-and-gentium/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 15:50:21 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Anivers]]></category>

		<category><![CDATA[fonts]]></category>

		<category><![CDATA[free]]></category>

		<category><![CDATA[Fresco]]></category>

		<category><![CDATA[Gentium]]></category>

		<category><![CDATA[typography]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1725</guid>
		<description><![CDATA[<p><a href="http://www.smashingmagazine.com/2008/06/13/free-fonts-of-the-month-anivers-gentium-fresco/"><strong><cite>Smashing Magazine's</cite> "Free Fonts of the Month" for this particular month arereally, really, really, good.</strong></a> Grab 'em while they're still up!</p>

<p>Here's a sample of <a href="http://www.josbuivenga.demon.nl/anivers.html"><strong>Anivers</strong></a>, a font created for <cite>Smashing Magazine's</cite> first anniversary. It's been updated for "extended language support, improved glyph shapes and improved metrics and kerning." Note that only Anivers Regular is free:</p>

<p style="text-align:center;"><a href="http://www.josbuivenga.demon.nl/anivers.html"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/06/anivers_font_sample.gif" alt="Anivers font sample" title="anivers_font_sample" width="400" height="390" /></a></p>

<p>Here's <a href="http://www.fontshop.com/freefonts/"><strong>Fresco Semi Bold</strong></a>, "just one member of a large and flexible type family by Dutch design legend Fred Smeijers:"</p>

<p style="text-align:center;"><a href="http://www.fontshop.com/freefonts/"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/06/fresco_font_sample.gif" alt="Fresco font sample" title="fresco_font_sample" width="400" height="361" /></a></p>

<p>And finally, <a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&#038;item_id=Gentium_basic"><strong>Gentium</strong></a>, designed by Victor Gaultney:</p>

<p style="text-align:center;"><a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&#038;item_id=Gentium_basic"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/06/gentium_font_sample.gif" alt="Gentium font sample" title="gentium_font_sample" width="400" height="417" /></a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.smashingmagazine.com/2008/06/13/free-fonts-of-the-month-anivers-gentium-fresco/"><strong><cite>Smashing Magazine&#8217;s</cite> &#8220;Free Fonts of the Month&#8221; for this particular month are really, really, really, good.</strong></a> Grab &#8216;em while they&#8217;re still up!</p>
<p>Here&#8217;s a sample of <a href="http://www.josbuivenga.demon.nl/anivers.html"><strong>Anivers</strong></a>, a font created for <cite>Smashing Magazine&#8217;s</cite> first anniversary. It&#8217;s been updated for &#8220;extended language support, improved glyph shapes and improved metrics and kerning.&#8221; Note that only Anivers Regular is free:</p>
<p style="text-align:center;"><a href="http://www.josbuivenga.demon.nl/anivers.html"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/06/anivers_font_sample.gif" alt="Anivers font sample" title="anivers_font_sample" width="400" height="390" /></a></p>
<p>Here&#8217;s <a href="http://www.fontshop.com/freefonts/"><strong>Fresco Semi Bold</strong></a>, &#8220;just one member of a large and flexible type family by Dutch design legend Fred Smeijers:&#8221;</p>
<p style="text-align:center;"><a href="http://www.fontshop.com/freefonts/"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/06/fresco_font_sample.gif" alt="Fresco font sample" title="fresco_font_sample" width="400" height="361" /></a></p>
<p>And finally, <a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&#038;item_id=Gentium_basic"><strong>Gentium</strong></a>, designed by Victor Gaultney:</p>
<p style="text-align:center;"><a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&#038;item_id=Gentium_basic"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/06/gentium_font_sample.gif" alt="Gentium font sample" title="gentium_font_sample" width="400" height="417" /></a></p>
]]></content:encoded>
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		<item>
		<title>Gamasutra&#8217;s on Lessons from Atari Games</title>
		<link>http://www.globalnerdy.com/2008/06/09/gamasutras-on-lessons-from-atari-games/</link>
		<comments>http://www.globalnerdy.com/2008/06/09/gamasutras-on-lessons-from-atari-games/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 14:50:18 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[Atari]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[lessons]]></category>

		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1720</guid>
		<description><![CDATA[ Game Design Essentials: 20 Atari Games is a long (23 pages!), thorough but incredibly fascinating look at games from the time when Atari mattered as a videogame company. Back when they were something, they weren&#8217;t afraid to bust out of the genres of the time, take chances and come up with some innovative, experimental [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamasutra.com/view/feature/3679/game_design_essentials_20_atari_.php"><strong> Game Design Essentials: 20 Atari Games</strong></a> is a long (23 pages!), thorough but incredibly fascinating look at games from the time when Atari mattered as a videogame company. Back when they were something, they weren&#8217;t afraid to bust out of the genres of the time, take chances and come up with some innovative, experimental and sometimes mind-bending games with unique touches, right down to that unmistakable bell sound whenever you inserted a coin into the machine.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>What Hath OLPC Wrought</title>
		<link>http://www.globalnerdy.com/2008/06/06/what-hath-olpc-wrought/</link>
		<comments>http://www.globalnerdy.com/2008/06/06/what-hath-olpc-wrought/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 15:59:25 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Design]]></category>

		<category><![CDATA[Hardware and Gadgets]]></category>

		<category><![CDATA[$100 laptop]]></category>

		<category><![CDATA[Asus]]></category>

		<category><![CDATA[Classmate]]></category>

		<category><![CDATA[laptops]]></category>

		<category><![CDATA[OLPC]]></category>

		<category><![CDATA[OLPC XO]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1704</guid>
		<description><![CDATA[According to the Economist, &#8220;The $100 laptop has been a success—just not, so far, in the way its makers intended.&#8221; The success is that OLPC inspired the development of machines that are expected to be bigger successes, such as the Asus EEE PC and the Classmate.
]]></description>
			<content:encoded><![CDATA[<p>According to the <cite>Economist</cite>, <a href="http://www.economist.com/displayStory.cfm?story_id=11482468&#038;CFID=8452397&#038;CFTOKEN=24781384"><strong>&#8220;The $100 laptop has been a success—just not, so far, in the way its makers intended.&#8221;</strong></a> The success is that OLPC inspired the development of machines that are expected to be bigger successes, such as the <a href="http://eeepc.asus.com/global/">Asus EEE PC</a> and the <a href="http://www.classmatepc.com/">Classmate</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>All HTML Form Control Elements Require Labels</title>
		<link>http://www.globalnerdy.com/2008/06/06/all-html-form-control-elements-require-labels/</link>
		<comments>http://www.globalnerdy.com/2008/06/06/all-html-form-control-elements-require-labels/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 15:22:14 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[usability]]></category>

		<category><![CDATA[user experience]]></category>

		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1696</guid>
		<description><![CDATA[UX Rule #1 - All HTML Form Control Elements Require Labels, and this rule is illustrated by showing the differences between Facebook&#8217;s and GMail&#8217;s login forms.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://forfraksake.com/post/37333657/all-html-form-control-elements-require-labels"><strong><cite>UX Rule #1 - All HTML Form Control Elements Require Labels</cite>,</strong></a> and this rule is illustrated by showing the differences between Facebook&#8217;s and GMail&#8217;s login forms.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.globalnerdy.com/2008/06/06/all-html-form-control-elements-require-labels/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Promo for &#8220;Guitar Hero&#8221; Nintendo DS: Really Bad or Ironically Bad? I Can&#8217;t Tell.</title>
		<link>http://www.globalnerdy.com/2008/05/29/promo-for-guitar-hero-nintendo-ds-really-bad-or-ironically-bad-i-cant-tell/</link>
		<comments>http://www.globalnerdy.com/2008/05/29/promo-for-guitar-hero-nintendo-ds-really-bad-or-ironically-bad-i-cant-tell/#comments</comments>
		<pubDate>Thu, 29 May 2008 17:11:44 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[advertising]]></category>

		<category><![CDATA[Funny]]></category>

		<category><![CDATA[game peripherals]]></category>

		<category><![CDATA[Guitar Hero]]></category>

		<category><![CDATA[Guitar Hero: On Tour]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1686</guid>
		<description><![CDATA[<p><a href="http://kotaku.com/5011292/rip-guitar-hero-2005+2008">Take a look at this promo ad</a> that walks you through the gameplay of <a href="http://www.amazon.com/ACTIVISION-400009415834-Guitar-Hero-Tour/dp/B0013ZEMUK?tag=particculturf-20"><cite>Guitar Hero: On Tour</cite></a>, the version for the <a href="http://en.wikipedia.org/wiki/Nintendo_DS">Nintendo DS handheld game system</a>.</p>

<p>My question is: is it...</p>

<ul>
<li>An intentionally bad promo that parodies 1980s ads for game systems like the Atari 2600, Intellivision and Colecovision?</li>
<li>An unintentionally bad ad created by a game company that bought the rights to the <cite>Guitar Hero</cite> name (the original <cite>Guitar Hero</cite> team now works on <cite>Rock Band</cite>) and whose best days are behind it?</li>

<p style="text-align:center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=222607"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=222607" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>

<p>I like the attachable fret buttons-and-pick idea; I'm less sure about yelling "Rock out!" into the microphone to activate Star Power, and not at all thrilled about the silly "put out the fire on your guitar by blowing into the microphone" concept.</p>

<p>What do you think?</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/5011292/rip-guitar-hero-2005+2008">Take a look at this promo ad</a> that walks you through the gameplay of <a href="http://www.amazon.com/ACTIVISION-400009415834-Guitar-Hero-Tour/dp/B0013ZEMUK?tag=particculturf-20"><cite>Guitar Hero: On Tour</cite></a>, the version for the <a href="http://en.wikipedia.org/wiki/Nintendo_DS">Nintendo DS handheld game system</a>.</p>
<p>My question is: is it&#8230;</p>
<ul>
<li>An intentionally bad promo that parodies 1980s ads for game systems like the Atari 2600, Intellivision and Colecovision?</li>
<li>An unintentionally bad ad created by a game company that bought the rights to the <cite>Guitar Hero</cite> name (the original <cite>Guitar Hero</cite> team now works on <cite>Rock Band</cite>) and whose best days are behind it?</li>
</ul>
<p style="text-align:center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=222607"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?umid=222607" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p>I like the attachable fret buttons-and-pick idea; I&#8217;m less sure about yelling &#8220;Rock out!&#8221; into the microphone to activate Star Power, and not at all thrilled about the silly &#8220;put out the fire on your guitar by blowing into the microphone&#8221; concept.</p>
<p>What do you think?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Web Developer&#8217;s SEO Cheat Sheet</title>
		<link>http://www.globalnerdy.com/2008/04/30/the-web-developers-seo-cheat-sheet/</link>
		<comments>http://www.globalnerdy.com/2008/04/30/the-web-developers-seo-cheat-sheet/#comments</comments>
		<pubDate>Thu, 01 May 2008 01:01:00 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[cheat sheets]]></category>

		<category><![CDATA[search engine optimization]]></category>

		<category><![CDATA[SEO]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1648</guid>
		<description><![CDATA[The Web Developer&#8217;s SEO Cheat Sheet distills the best tips for improving your site&#8217;s findability by search engines down to two sides of a letter-sized sheet in PDF format. Download it, print it, design your sites by it!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.seomoz.org/blog/the-web-developers-seo-cheat-sheet"><strong>The Web Developer&#8217;s SEO Cheat Sheet</strong></a> distills the best tips for improving your site&#8217;s findability by search engines down to two sides of a letter-sized sheet in PDF format. Download it, print it, design your sites by it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>GTA IV Grab Bag #1</title>
		<link>http://www.globalnerdy.com/2008/04/29/gta-iv-grab-bag-1/</link>
		<comments>http://www.globalnerdy.com/2008/04/29/gta-iv-grab-bag-1/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 18:30:19 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[How-To]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[gameplay]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Grand Theft Auto IV]]></category>

		<category><![CDATA[GTA IV]]></category>

		<category><![CDATA[hints]]></category>

		<category><![CDATA[translation]]></category>

		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1639</guid>
		<description><![CDATA[<p style="text-align:center;"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/04/gta_iv_niko_coaster.jpg" width="350" height="384" /></p>

<p>Here's a first in a series of regular updates on the just-released and much-awaited <a href="http://www.rockstargames.com/IV/"><strong><cite>Grand Theft Auto IV</cite></strong></a>. In this installment, there's a hint about how to get all that Serbian translated into English, a video featuring ten more minutes of gameplay, and some thought on "sandbox" games done right.</p>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a first in a series of regular updates on the just-released and much-awaited <a href="http://www.rockstargames.com/IV/"><strong><cite>Grand Theft Auto IV</cite></strong></a>&#8230;</p>
<h3>A Hint for Those of You Who Can&#8217;t Speak Niko&#8217;s Language</h3>
<p>In some of the dialogue between Niko and Roman, they switch between English and (I&#8217;m assuming here) Serbian. The bits in Serbian are asides that aren&#8217;t crucial to the story and can be inferred from context, but if you really want to feel like Niko, you&#8217;d like to know what they&#8217;re saying, right?</p>
<p>The solution is simple: just turn on subtitles (you can do this from the Game menu). When they speak in Serbian, the English translation will appear in grey text.</p>
<h3>Another 10 Minutes of Gameplay</h3>
<p><strong>For those of you who haven&#8217;t yet had a chance to try out GTA IV,</strong> here&#8217;s another video showing the next 10 minutes of gameplay (the video showing the first ten minutes is <a href="http://globalnerdy.com/2008/04/29/grand-theft-auto-iv-midnight-lineup-and-first-impressions/">here</a>), featuring:</p>
<ul>
<li>A little exploration of Roman&#8217;s apartment,</li>
<li>a carjacking (which isn&#8217;t as easy as it used to be),</a>
<li>exploring the hood,</li>
<li>abusing a sportscar until it explodes (with Niko in it),</li>
<li>respawning outside a hospital,</li>
<li>noodling with Niko&#8217;s appearance,</li>
<li>and fun in multiplayer mode (including a rocket launcher mishap and gunning foos down with a pistol and fully-automatic weaponry).</li>
</ul>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/B9-NR7jy_-I&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B9-NR7jy_-I&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<h3>An Observation from <cite>GameSpy</cite></h3>
<p>Here&#8217;s something from <cite>Fargo&#8217;s Thought for the Day</cite>, which is included in <cite>GameSpy Daily</cite>, an email newsletter from <cite>GameSpy</cite>:</p>
<blockquote>
<h4>Thoughts on Sandbox Games</h4>
<p>Since around the time that Grand Theft Auto 3 and The Sims came out, the phrase &#8220;sandbox game&#8221; or &#8220;open world&#8221; has seeped into gaming literature and even into marketing speak. It kinda drives me nuts, because a &#8220;sandbox&#8221; in and of itself isn&#8217;t very fun. It&#8217;s easy to screw it up.</p>
<p>Ask any game designer and they&#8217;ll tell you: if you put a person in an open world, where they can do anything they want, they spend a few minutes testing the limits and then he or she will get bored. The real trick to these games is to provide a lot of directed gameplay even if people don&#8217;t realize it. The object of an open world is to let the player set his or her own agenda, and then to provide tons of cool gameplay once they decide what to do. Sims 2 is a great example: you can do whatever you want, but no matter what decisions you make for your characters, you&#8217;ll always run across interesting mini-games or tough decisions to make in order to accomplish your goal.</p>
<p>Of course the Grand Theft Auto games have an overall story that you can work through via a series of directed missions, but even when you go &#8220;off the rails&#8221; and start freestyling in the sandbox world, you&#8217;re never far from the guiding hand of a designer encouraging you to collect something, discover something, set a new record, kick off a minigame, etc. Few design teams can do an open world right &#8212; but when they get it right, the experience is spectacular.
</p></blockquote>
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		<title>Assassin&#8217;s Creed, I Wish I Could Quit You</title>
		<link>http://www.globalnerdy.com/2008/04/28/assassins-creed-i-wish-i-could-quit-you/</link>
		<comments>http://www.globalnerdy.com/2008/04/28/assassins-creed-i-wish-i-could-quit-you/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 05:00:32 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Play]]></category>

		<category><![CDATA[annoyances]]></category>

		<category><![CDATA[Assassin's Creed]]></category>

		<category><![CDATA[complexity]]></category>

		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/?p=1618</guid>
		<description><![CDATA[<p>I've played <a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed"><cite>Assassin's Creed</cite></a> only on XBox 360 and I don't recall the procedure to quit the game being as byzantine as it is on the PC version, shown below:</p>

<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/gwOvuY0UbFM&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/gwOvuY0UbFM&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played <a href="http://en.wikipedia.org/wiki/Assassin%27s_Creed"><cite>Assassin&#8217;s Creed</cite></a> only on XBox 360 and I don&#8217;t recall the procedure to quit the game being as byzantine as it is on the PC version, shown below:</p>
<p style="text-align:center;"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/gwOvuY0UbFM&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/gwOvuY0UbFM&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Roadside Signage Fonts</title>
		<link>http://www.globalnerdy.com/2008/03/30/roadside-signage-fonts/</link>
		<comments>http://www.globalnerdy.com/2008/03/30/roadside-signage-fonts/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 22:44:38 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[fonts]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/2008/03/30/roadside-signage-fonts/</guid>
		<description><![CDATA[If you&#8217;re working on an app like the Church Sign Generator or Photoshopping your own roadside signs, you might want to take a look at these fonts, &#8220;Signage Standard&#8221; and &#8220;Signage Modern&#8221;, which are designed to look like the black letters on clear plastic that you see on roadside signs all across North America.
]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re working on an app like the <a href="http://www.churchsigngenerator.com/">Church Sign Generator</a> or Photoshopping your own roadside signs, <a href="http://www.aboyandhiscomputer.com/signage.php"><strong>you might want to take a look at these fonts, &#8220;Signage Standard&#8221; and &#8220;Signage Modern&#8221;,</strong></a> which are designed to look like the black letters on clear plastic that you see on roadside signs all across North America.</p>
]]></content:encoded>
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		<title>ASCII Curtains</title>
		<link>http://www.globalnerdy.com/2008/03/19/ascii-curtains/</link>
		<comments>http://www.globalnerdy.com/2008/03/19/ascii-curtains/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 14:46:31 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[ASCII art]]></category>

		<category><![CDATA[furniture]]></category>

		<category><![CDATA[home design]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/2008/03/19/ascii-curtains/</guid>
		<description><![CDATA[<p>Here's something for people with both nerdy and interior design tendencies: <strong>ASCII curtains!</strong></p>

<p style="text-align:center;"><a href="http://globalnerdy.com/2008/03/19/ascii-curtains/"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/ascii_curtains_preview.jpg' alt='ASCII curtains' width="400" height="289" /></a></p>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s something for people with both nerdy and interior design tendencies: <a href="http://www.nsybrandy.nl/html/ZTmV07Gordijnen.html"><strong>ASCII curtains!</strong></a></p>
<p style="text-align:center;"><a href="http://www.nsybrandy.nl/html/ZTmV07Gordijnen.html"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/ascii_curtains_full.jpg' alt='Full view of ASCII curtains' /></a></p>
<p>The kids today may not remember <a href="http://en.wikipedia.org/wiki/ASCII_art">ASCII art</a>, but those of use who grew up in the era of <a href="http://en.wikipedia.org/wiki/Dot_matrix_printer">dot matrix</a> and <a href="http://en.wikipedia.org/wiki/Daisy_wheel_printer">daisywheel printers</a> will find these curtains hauntingly familiar. From a distance, designer <a href="http://www.nsybrandy.nl/">Nieke Sybrandy&#8217;s</a> curtains show a tree branch design, but close up, you can see that the design is made of up dot matrix printer characters:</p>
<p style="text-align:center;"><a href="http://www.nsybrandy.nl/html/ZTmV07Gordijnen.html"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/ascii_curtains.jpg' alt='ASCII curtains' width="555" height="401" /></a></p>
<p>There are some other interesting geek-friendly designs at <a href="http://www.nsybrandy.nl/">Nieke Sybrandy&#8217;s site</a>, including <a href="http://www.nsybrandy.nl/html/ZTmV11Hechtpleister.html">duct tape that looks like band-aids</a> and a <a href="http://www.nsybrandy.nl/html/ZTmV03Tafeldamast.html">tablecloth that looks like a blueprint</a>. If you can read Dutch, I&#8217;d love it if you could translate some of the text for me!</p>
<p>[<a href="http://www.gearcrave.com/buyers-guide/design/homeware/ascii-curtains/">Found via <cite>GearCrave</cite></a>]</p>
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		<title>10 Things You Need to Know About WordPress 2.5</title>
		<link>http://www.globalnerdy.com/2008/03/18/10-things-you-need-to-know-about-wordpress-25/</link>
		<comments>http://www.globalnerdy.com/2008/03/18/10-things-you-need-to-know-about-wordpress-25/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 19:25:51 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/2008/03/18/10-things-you-need-to-know-about-wordpress-25/</guid>
		<description><![CDATA[<p style="text-align:center;"><a href="http://globalnerdy.com/2008/03/18/10-things-you-need-to-know-about-wordpress-25/"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/wordpress_25.gif' alt='Wordpress 2.5' width="180" height="240" /></a></p>

<p>Aaron Brazell, b5media's Director of Technology has a blog entry on his blog, <cite>Technosailor<cite>, titled <strong><cite>10 Things You Need to Know About WordPress 2.5</cite></strong>. It provides a brief overview of ten features of the very-soon-to-be-released WordPress 2.5, which I've quickly summarized.</p>

<p><a href="http://globalnerdy.com/2008/03/18/10-things-you-need-to-know-about-wordpress-25/"><strong>Read on for the full story...</strong></a></p>]]></description>
			<content:encoded><![CDATA[<p><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/wordpress_25.gif' alt='Wordpress 2.5' width="180" height="240" align="right" /><a href="http://technosailor.com/">Aaron Brazell</a>, <a href="http://b5media.com/">b5media&#8217;s</a> Director of Technology has a blog entry on his blog, <a href="http://technosailor.com/"><cite>Technosailor<cite></a>, titled <a href="http://technosailor.com/2008/03/18/10-things-you-need-to-know-about-wordpress-25/"><strong><cite>10 Things You Need to Know About WordPress 2.5</cite></strong></a>. It provides a brief overview of ten features of the very-soon-to-be-released WordPress 2.5, which are quickly summarized below:</p>
<ol>
<li><strong>New admin user interface.</strong> &#8220;By far the most comprehensive change in this release was the complete rethinking of how WordPressers do their administrative tasks. <a href="http://www.happycog.com/">Happy Cog Studios</a> was enlisted to do usability research and testing - with the emphasis being on usability research.&#8221;</li>
<li><strong>New menu layout.</strong> &#8220;One of the first things you’ll notice is the change in the administrative navigation. It struck me as very Movable Typeish. I don’t know if the idea came from them or simply that Happy Cog had such thorough user research that it made sense. Either way… it makes sense.&#8221;</li>
<li><strong>Changes to the way you add widgets to sidebars.</strong> &#8220;Another MASSIVE shift in philosophy has been in the Widgets page. Before, you could drag and drop widgets into position. You can still reposition widgets by dragging within a sidebar, however, WordPress is relying less on Javascript “bling” for this release.&#8221;</li>
<li><strong>Dashboard overhaul.</strong> &#8220;&#8230;it is completely modularized, and though there is no “tight” way of adding your own, plugin authors can create their own dashboard widgets. The architecture is primitive at this point, but will improve offering a much easier way for plugin authors to do their thing without feeling like they are &#8216;hacking&#8217;.&#8221;</li>
<li><strong>Improvements to the visual editor.</strong> &#8220;I don’t use WordPress’ visual editor, but I’m told it is a vast improvement over the older version. The <a href="http://tinymce.moxiecode.com/">TinyMCE</a> team has worked closely with WordPress on this release as well.&#8221;</li>
<li><strong>Flash-based image uploader.</strong> &#8220;For those of you using a lot of images in your post, the image uploader has been completely overhauled as well. Namely, you can uplopad and insert multiple images at once via a new Flash-based uploader. This will gracefully fallback to the original uploader if Flash is not installed, so never fear.&#8221;</li>
<li><strong>Auto-upgrading of plugins.</strong> &#8220;By default, it will try to upgrade plugins that are already in the WordPress plugin repository by writing the new files out to the existing plugins. However, this is an inherent security risk as it would require your plugin files be writable by the world.&#8221;</li>
<li><strong>Custom thumbnail sizes.</strong> &#8220;In WordPress 2.5, thumb-nailing became a whole lot more useful. You can not only set your thumbnail dimensions globally, you can also have a “medium” sized thumbnail, a la Flickr and an option to crop an oversize image instead of just resizing.&#8221;</li>
<li><strong>New tag management interface.</strong> &#8220;It works like Flickr tags where tags can be added via a list of comma separated tags or via a “type, click, add” mantra. In addition, the UI has a tabbed interface which allows for the selection of tags by checkboxes and by most used tags, useful to say the least.&#8221;</li>
<li><strong>Password strength indicator.</strong> A small enhancement, but a useful one for less security-savvy bloggers.</li>
<li><strong>Bonus: New timestamp interface.</strong> A nice enhancement by b5er and WordPress contributor <a href="http://txfx.net/">Mark Jaquith</a>. &#8220;By default, a new post has no timestamp module. Instead, it’s a publish immediately, or you can click a link if you really do want to modify the timestamp. When editing a post with a timestamp, there is also no &#8216;Modify Timestamp&#8217; checkbox that caused so much confusion for so many years. If you modify the existing timestamp, it’s assumed that <em>you actually want to change the timestamp!</em>&#8220;</li>
</ol>
<p>So far, only Release Candidate 1 of WordPress has been released. If you&#8217;re feeling bold, <a href="http://wordpress.org/wordpress-2.5-RC1.zip">you can download it from here</a> and give it a try.</p>
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		<title>Mike Rohde&#8217;s SxSW Notes</title>
		<link>http://www.globalnerdy.com/2008/03/15/mike-rohdes-sxsw-notes/</link>
		<comments>http://www.globalnerdy.com/2008/03/15/mike-rohdes-sxsw-notes/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 15:35:42 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Meetups]]></category>

		<category><![CDATA[graphic design]]></category>

		<category><![CDATA[notes]]></category>

		<category><![CDATA[old school]]></category>

		<category><![CDATA[pen and paper]]></category>

		<category><![CDATA[penmanship]]></category>

		<category><![CDATA[South by Southwest]]></category>

		<category><![CDATA[South by Southwest Interactive]]></category>

		<category><![CDATA[SxSW]]></category>

		<category><![CDATA[SxSW 2008]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/2008/03/15/mike-rohdes-sxsw-notes/</guid>
		<description><![CDATA[<p style="text-align:center;"><a href="http://globalnerdy.com/2008/03/15/mike-rohdes-sxsw-notes/"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/mike_rohdes_sxsw_moleskine.jpg' alt='Mike Rohdes’ moleskine notebook from SxSW' width="400" height="350" /></a></p>

<p>At the recent <a href="http://2008.sxsw.com/interactive/">South by Southwest Interactive conference</a>, most of the note-takers, myself included, took notes at the sessions using their laptops. One notable exception was designer <a href="http://www.rohdesign.com/weblog/">Mike Rohdes</a>, who took notes the old-fashioned way: with pen and paper, or more specifically, pen and <a href="http://www.moleskine.com/">Moleskine</a> notebook. <a href="http://globalnerdy.com/2008/03/15/mike-rohdes-sxsw-notes/"><strong>Read on for more...</strong></a></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/mike_rohdes_sxsw_moleskine.jpg' alt='Mike Rohdes’ moleskine notebook from SxSW' width="400" height="350" /></p>
<p>At the recent <a href="http://2008.sxsw.com/interactive/">South by Southwest Interactive conference</a>, most of the note-takers, myself included, took notes at the sessions using their laptops. One notable exception was designer <a href="http://www.rohdesign.com/weblog/">Mike Rohde</a>, who took notes the old-fashioned way: with pen and paper, or more specifically, pen and <a href="http://www.moleskine.com/">Moleskine</a> notebook.</p>
<p style="text-align:center;"><a href="http://www.flickr.com/photos/rohdesign/2330501546/in/set-72157604109069527/"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/mike_rohdes_sxsw_notes_1.jpg' alt='Intro pages from Mike Rohdes’ SxSW notes' width="500" height="375" /></a><br /><span class="caption">Image by Mike Rohde.<br />Click the photo to see it on its Flickr page.</span></p>
<p>These aren&#8217;t your garden-variety lecture notes, but what he calls &#8220;sketchnotes&#8221;. Rather than being mere points taken down during the presentation, they include elements of layout, graphic design and whimsical illustration. &#8220;While sketchnotes capture concentrated concepts for each session well,&#8221; Rohdes <a href="http://www.rohdesign.com/weblog/archives/002768.html">writes</a>, &#8220;I think they&#8217;re even better at awakening ideas stored in the minds of session attendees.&#8221;</p>
<p style="text-align:center;"><a href="http://www.flickr.com/photos/rohdesign/2330500962/in/set-72157604109069527/"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/mike_rohdes_sxsw_notes_2.jpg' alt='Between the Panels pages from Mike Rohdes’ SxSW notes' width="500" height="375" /></a><br /><span class="caption">Image by Mike Rohde.<br />Click the photo to see it on its Flickr page.</span></p>
<p>Mike scanned the sketchnotes he took and put them up in <a href="http://www.flickr.com/photos/rohdesign/sets/72157604109069527/">this Flickr photoset</a>. You can also read his blog entry about the sketchnotes <a href="http://www.rohdesign.com/weblog/archives/002768.html">here</a>.</p>
<p style="text-align:center;"><a href="http://www.flickr.com/photos/rohdesign/2329673307/in/set-72157604109069527/"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/03/mike_rohdes_sxsw_notes_3.jpg' alt='PostSecret pages from Mike Rohdes’ SxSW notes' width="500" height="375" /></a><br /><span class="caption">Image by Mike Rohde.<br />Click the photo to see it on its Flickr page.</span></p>
<p>This isn&#8217;t his first set of sketchnotes &#8212; he also took some at the <a href="http://seedconference.com/">SEED conference</a> in January and posted them in <a href="http://www.flickr.com/photos/rohdesign/sets/72157602795582286/">this Flickr set</a>.</p>
<p>[Found via <a href="http://www.sxswbaby.com/index.php/site/is_the_pen_mightier/"><cite>SxSW Baby!</cite></a>]</p>
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		<item>
		<title>Now THAT&#8217;S a Computer Book Cover!</title>
		<link>http://www.globalnerdy.com/2008/02/11/now-thats-a-computer-book-cover/</link>
		<comments>http://www.globalnerdy.com/2008/02/11/now-thats-a-computer-book-cover/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 05:00:27 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/2008/02/11/now-thats-a-computer-book-cover/</guid>
		<description><![CDATA[<p style="text-align:center;"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/02/electronic_computers_book_cover.jpg' alt='Cover of the book “Electronic Computers”' /><br /><span class="caption">Photo courtesy of Miss Fipi Lele.</span></p>]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img src='http://globalnerdy.com/wordpress/wp-content/uploads/2008/02/electronic_computers_book_cover.jpg' alt='Cover of the book “Electronic Computers”' /><br /><span class="caption">Photo courtesy of Miss Fipi Lele.</span></p>
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		<item>
		<title>Mockup vs. Reality</title>
		<link>http://www.globalnerdy.com/2008/02/05/mockup-vs-reality/</link>
		<comments>http://www.globalnerdy.com/2008/02/05/mockup-vs-reality/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 16:18:54 +0000</pubDate>
		<dc:creator>Joey deVilla</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://globalnerdy.com/2008/02/05/mockup-vs-reality/</guid>
		<description><![CDATA[<p>Pictured below are two photos:</p>

<ol>
<li><strong>The mockup</strong> of an International Space Station module at Leicester's National Space Centre, and</li>
<li><strong>The reality</strong> -- a photo taken a week ago aboard the actual International Space Station.</li>
</ol>

<p style="text-align:center;"><a href="http://globalnerdy.com/wordpress/wp-content/uploads/2008/02/iss_mockup_vs_reality.jpg"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/02/iss_mockup_vs_reality_preview.jpg " alt="ISS: The mockup (clean, ordered) vs. the reality (a mess of cables and gear)" width="400" height="505" /></a><br /><span class="caption">Click the photo to see it at full size.<br />Photo courtesy of Miss Fipi Lele.</span></p>

<p>I think it's a pretty apt visual metaphor for the difference between your application's design and the actual implementation.</p>]]></description>
			<content:encoded><![CDATA[<p>Pictured below are two photos:</p>
<ol>
<li><strong>The mockup</strong> of an International Space Station module at Leicester&#8217;s National Space Centre, and</li>
<li><strong>The reality</strong> &#8212; a photo taken a week ago aboard the actual International Space Station.</li>
</ol>
<p style="text-align:center;"><a href="http://globalnerdy.com/wordpress/wp-content/uploads/2008/02/iss_mockup_vs_reality.jpg"><img src="http://globalnerdy.com/wordpress/wp-content/uploads/2008/02/iss_mockup_vs_reality_preview.jpg " alt="ISS: The mockup (clean, ordered) vs. the reality (a mess of cables and gear)" width="400" height="505" /></a><br /><span class="caption">Click the photo to see it at full size.<br />Photo courtesy of Miss Fipi Lele.</span></p>
<p>I think it&#8217;s a pretty apt visual metaphor for the difference between your application&#8217;s design and the actual implementation.</p>
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