I just picked up the ebook version of the latest book on Windows Phone game development: Wrox’ Professional Windows Phone 7 Game Development, written by Chris G. Williams (@chrisgwilliams on Twitter) and George W. Clingerman (@clingermangw on Twitter). Both authors are XNA MVPs and have written a great deal about XNA online, which makes them choice authors for a book on making games for WP7.
Among the topics covered in the book are:
- Dealing with device orientation and the accelerometer
- Touch input: detecting touch, handling gestures and the SIP (virtual keyboard)
- Building a user input management system
- Game state management
- Playing and recording audio
- Building a base game template
- 3D graphics and effects
- Push notifications
- Accessing web services
- Accessing the camera
- Trial mode
From my initial skim of the book, it looks like a pretty good guide for the developer who’s looking to get into game development on Windows Phone, and as I write this, there are a couple of Amazon reviewers who’d agree with me.
Both the dead-tree and ebook versions of Professional Windows Phone 7 Game Development are available directly from Wrox for USD$44.99 (CAD$43.72 as of this writing).