As I mentioned in my previous post — the one where I announced that I was going on summer vacation — I’m using my new-found copious amounts of free time to finally get around to learning iOS development. While I do that, I’m going to document the journey here on Global Nerdy.
I’m going to look at iOS development from two angles:
- The hard way: using good ol’ XCode and Objective-C, and
- The possibly-not-as-hard-way: using that newfangled RubyMotion.
If you’ve been meaning to learn how to write apps for the iPhone and iPad, watch this blog! I’m going to share whatever I learn here, and you might find it helpful.
3 replies on “Phone Programming and “Funemployment””
Check out Cocos2D iOS, I really enjoyed using it to make my Cash Grab game. Its a port of an old game/graphics lib from Python that makes stuff pretty easy ( adds Sprites etc.. )
Colin: Yes, I’ve heard of Cocos2D for iOS, and I’ll check it out. Thanks for the heads-up!
You should give MonoTouch a try as well. Because Miguel just rocks and it might even make Microsoft forgive you :)