Categories
Meetups Programming Tampa Bay

“Share your mobile app with others” meetup — Wednesday, January 15, 7:00 p.m. at Fuzzy’s Taco Shop

Tomorrow — Wednesday, January 15 — is the very first Share your mobile app with others meetup! It takes place at Fuzzy’s Taco Shop in Temple Terrace (at the corner of E Fowler and 56th), and it’s for anyone who:

  • Wants to show their mobile app to other locals, or
  • Wants to see mobile apps written by locals. That’s right, you don’t have to be a developer to attend!

From the meetup page:

Network with other inspired entrepreneurs/developers/app lovers about experiences whether it’s:

  1. App ideas
  2. Hiring developers
  3. Learning to code
  4. App marketing/advertising
  5. Comparing journeys
  6. Creating a team

I am personally not a developer but have an IT background and have hired app developers of my own and would love to share my experience with others.

I’ll be there with a couple of apps to show, and to see who else is doing mobile development in town. I’ll also answer any questions that people may have about mobile development.

The meetup page says that they’ll set up on the long island table in the middle of Fuzzy’s (pictured above). I’ll see you there!

Categories
Meetups Programming Security

Threat Angler’s “Intro to Docker” online seminar: Friday, Jan. 10, 12:00 p.m.


If you’ve heard of Docker but don’t quite know what it is or why it’s used, check out this upcoming online seminar that Tampa Bay cybersecurity company Threat Angler is putting on this Friday:

This event will provide you with an intro level understanding of containers and how to work with containers using the Docker platform. All skill levels are welcome, but the target audience is those who have no prior exposure to Docker. We look forward to the opportunity to share this knowledge with you!

The webinar happens on Friday, January 10, 12:00 to 1:00 p.m.. You’ll need Zoom to access it.

Categories
Programming What I’m Up To

I’m building 20 projects in 2020!

Photo: 20 Projects in 2020, featuring a white Apple Watch and White iPhone outdoors on a wooden picnic table.

Here’s my personal challenge for this year: I will try to complete at least 20 small software projects in 2020 and document them here on Global Nerdy. The number of projects I’ve chosen to attempt this year comes straight from the way the year is commonly pronounced: twenty-twenty.

Why am I doing this? Because now that I’m back to writing code for a living — after a good long period of time as a product manager or owner, a developer evangelist, or a marketer — and I want to up my game. Yes, I’ll get lots of practice at work, but as those of you who code for a living know, the projects you do at work tend to focus on a narrow segment of what’s possible with code, and largely about solving a business problem instead of learning a new technology, language, or skill.

There’s also another reason: quantity leads to quality.

Photo: Cover of “Art & Fear: Observations On the Perils (and Rewards) of Artmaking” by David Bayles and Ted Orland.

There’s a pretty good chance that you’ve heard the “ceramics class quantity vs. quality” story. It’s from the book Art & Fear: Oberservations on the Perils (and Rewards) of Artmaking, and it’s appeared many times over the past couple of decades on sites that techies are likely to read. In Cool Tools, Kevin Kelly included it in a list of excerpts from the book way back in 2003, Jeff Atwood wrote about it in Coding Horror in 2008, then Jason Kottke wrote about it in 2009, Ben Thompson cited it in Stratechery in 2015 when writing about Buzzfeed’s success, and in 2016, it’s referred to in a Hackernoon post.

Here’s the story, with emphasis added by me:

The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality.

His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the “quantity” group: fifty pound of pots rated an “A”, forty pounds a “B”, and so on. Those being graded on “quality”, however, needed to produce only one pot – albeit a perfect one – to get an “A”.

Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the “quantity” group was busily churning out piles of work – and learning from their mistakes – the “quality” group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay.

Here’s Jeff “Coding Horror” Atwood’s take-away from this story:

Quantity always trumps quality. That’s why the one bit of advice I always give aspiring bloggers is to pick a schedule and stick with it. It’s the only advice that matters, because until you’ve mentally committed to doing it over and over, you will not improve. You can’t.

When it comes to software, the same rule applies. If you aren’t building, you aren’t learning. Rather than agonizing over whether you’re building the right thing, just build it. And if that one doesn’t work, keep building until you get one that does.

In short, it boils down to the old adage “Practice makes perfect,” or more accurately, “Practice makes progress.”

Most of these projects will be built for “toy” systems: mobile devices, wearables, the Raspberry Pi and set-top boxes. I’ve made this choice for a number of reasons:

  1. I got an Apple Watch for Christmas! Sure, it does neat things like track my exercise and tell the time, but the real reason I got it was to write apps for it.
  2. “Toy” projects allow me to constrain them so that they don’t take an excessive amount of time to build, which is key when you aim to put together 20 projects in a year.
  3. My day-to-day work is mobile development. Anything that makes me better at it is a good thing.
  4. I need topics for my meetup, Tampa iOS Meetup. Yup, that’s making a grand comeback shortly.
  5. I’ve already got an interesting side project that involves the Apple Watch.
  6. I also got a mini-screen for my Raspberry Pi, which has been neglected as of late.

6. Finally, and most importantly, I’m doubling down on the philosophy that I talked about on The 6-Figure Developer podcast: “Always bet on the toy.”

Creative Commons photo by Chris Cox. Tap to see the source.

Chris Dixon wrote about this ten years ago in an article titled The next big thing will start out looking like a toy. Here are the opening paragraphs:

One of the amazing things about the internet economy is how different the list of top internet properties today looks from the list ten years ago.  It wasn’t as if those former top companies were complacent – most of them acquired and built products like crazy to avoid being displaced.

The reason big new things sneak by incumbents is that the next big thing always starts out being dismissed as a “toy.”  This is one of the main insights of Clay Christensen’s “disruptive technology” theory. This theory starts with the observation that technologies tend to get better at a faster rate than users’ needs increase. From this simple insight follows all kinds of interesting conclusions about how markets and products change over time.

Disruptive technologies are dismissed as toys because when they are first launched they “undershoot” user needs. The first telephone could only carry voices a mile or two. The leading telco of the time, Western Union, passed on acquiring the phone because they didn’t see how it could possibly be useful to businesses and railroads – their primary customers. What they failed to anticipate was how rapidly telephone technology and infrastructure would improve (technology adoption is usually non-linear due to so-called complementary network effects). The same was true of how mainframe companies viewed the PC (microcomputer), and how modern telecom companies viewed Skype. (Christensen has many more examples in his books).

He also points out that something being toy-like doesn’t necessarily mean that it will become the next big thing. He’s saying that initially they seem like toys, but due to external forces, they become useful in ways that seem obvious in hindsight but invisible at the time. It’s yet another example of William Gibson’s cyberpunk maxim: “The street finds its own uses for things.”

Dixon closes his article about the next big thing being a toy with this paragraph, which mentions the new decade:

But startups with sustaining technologies are very unlikely to be the new ones we see on top lists in 2020. Those will be disruptive technologies – the ones that sneak by because people dismiss them as toys.

Watch this space as I post about these projects throughout 2020! The first — a simple Apple Watch app that’s also a “How to write an Apple Watch app” article in disguise — will be here on Global Nerdy soon.

Categories
Podcasts Programming What I’m Up To

I’m on episode 123 of “The 6 Figure Developer” — “iOS Apprentice & Accordions w/ Joey deVilla”!

Last month, the folks at The 6 Figure Developer podcast interviewed me, and that interview was published this morning! It’s titled iOS Apprentice & Accordions w/ Joey deVilla, and you can find it right on the 6 Figure Developer site, or through your favorite way to find podcasts.

You can also use the player below:

The topics covered in the interview:

  • How I got started in the industry and where I am now. I started as a developer, then a developer evangelist, then marketing, then product owner, and now I’m a developer again!
  • My new job at Lilypad, which I like to describe as “a CRM for the alcohol industry”, and how much fun I’m having being a developer again.
  • My tech strategy: “Always bet on the toy.” The technology that people dismiss as a toy today often becomes tomorrow’s indispensable tool.
  • Working on the 8th edition of iOS Apprentice for raywenderlich.com. It was an adventure, what with having to cover the new SwiftUI framework in a beginner-friendly way. I also talk about being honored to work on this edition of the book, as I learned iOS programming from an earlier edition written by the original author, Matthijs Hollemans.
  • Cross-platform vs. native mobile development and the challenges with each approach. When do you use each approach?
  • The people whose primary way of getting online is their mobile device. I talk about a key demographic — about 8% — whose smartphone is pretty much their only gateway into the online world.
  • Taking an active role in the Tampa Bay tech scene. I explain that it’s a habit I picked up from the Toronto tech scene in the early 2000s, during the era of DemoCamp Toronto. This work helped turn Toronto into one of the top 5 tech powerhouses in North America, and I think Tampa Bay can borrow a few of those tricks.
  • Don’t forget that two Tampa Bay authors have iOS books! It’s not just me, but Craig Clayton as well.
  • Recommended meetups and resources for Tampa Bay mobile developers. There’s Tampa iOS Meetup, the Suncoast Google Developers Group, and of course, the Coders, Creatives, and Craft Beer meetup.
  • My one piece of career advice: It’s actually Eleanor Roosevelt’s advice — “Do the thing you think you cannot do.”

Who interviewed me?

The hosts of The 6 Figure Developer who interviewed me are:

John Callaway: An International Speaker, Author, and Microsoft MVP, John has been a professional developer since 1999. He has focused primarily on web technologies and currently focuses on C# and .NET Core in Azure. Clean code and professionalism are particularly important to him, as well as mentoring and teaching others what he has learned along the way.

Clayton Hunt: Clayton has been programming professionally since 2005 doing mostly web development with an emphasis on JavaScript and C#. He has a focus Software Craftsmanship and is a signatory of both the Agile Manifesto and the Software Craftsmanship manifesto. He believes that through short iterations and the careful gathering of requirements that we can deliver the highest quality and the most value in the shortest time. He enjoys learning and encouraging other to continuously improve themselves.

Jon Ash: Jon has been a web developer since 2011 and a professional consultant since 2006. Coming from the aerospace industry he brings a passion for professionalism and excellence. He has a broad experience in current web technologies, with a strong foundation in C# and JavaScript. Though working knowledge of technologies are important, he takes pride in practicing and promoting clean code, adherence to the SOLID principles, and disciplines such as Test Driven Development.

Categories
Programming

Table-driven programming and the weather forecasting stone

Creative Commons photo by Tim Rogers. Click to see the source.

Whenever a picturesque small town located by a body of water gets popular with tourists, someone eventually sets up a “weather forecasting stone” like the one pictured above. It’s not all that different from a lot of what a lot of programs do: For a given input, provide corresponding output.

Prior to becoming a senior developer at Lilypad/Fintech, I took a consulting gig where my mission was to bring an application to a more workable condition. During that time. I saw a lot of “weather forecasting stone” code, and in this article, I’ll show you what I did with it.

The most common approach: if / else if

Most of the “weather forecasting stone” code took the form of good ol’ if / else if. Here’s the JavaScript implementation:

let forecast;
if (stoneCondition == 'wet') {
  forecast = 'Rain';
} else if (stoneCondition == 'dry') {
  forecast = 'Not raining';
} else if (stoneCondition == 'shadow') {
  forecast = 'Sunny';
} else if (stoneCondition == 'white') {
  forecast = 'Snowing';
} else if (stoneCondition == 'unseen') {
  forecast = 'Foggy';
} else if (stoneCondition == 'swinging') {
  forecast = 'Windy';
} else if (stoneCondition == 'jumping') {
  forecast = 'Earthquake';
} else if (stoneCondition == 'gone') {
  forecast = 'Tornado';
}

Aside from not handling the case where stoneCondition doesn’t match any of the expected values, this code works just fine. It’s reasonably readable, but it doesn’t have the conciseness of the the sign in the photo. It reads more like this:

  • Is the stone wet?
    • The forecast is “Rain”.
  • Otherwise, is the stone dry?
    • The forecast is “Not raining”.
  • Otherwise, is the stone casting a shadow?
    • The forecast is “Sunny”.
  • Otherwise, is the stone casting a shadow?
    • The forecast is “Sunny”.
  • Otherwise, is the stone white on top?
    • The forecast is “Snowing”.
  • Otherwise, is the stone unseen?
    • The forecast is “Foggy”.
  • Otherwise, is the stone swinging?
    • The forecast is “Windy”.
  • Otherwise, is the stone jumping?
    • The forecast is “Earthquake”.
  • Otherwise, is the stone gone?
    • The forecast is “Tornado”.

Another approach: switch

In the same application, I saw more “weather forecasting stone” code, and from all appearances, it appeared that it was written by another programmer. This one preferred to keep variable names as short as possible, often condensing them to remove as many vowels as possible. They also were deeply in love with the switch statement. Their code, as implemented in JavaScript, looked like this:

let frcst;
switch (stnCndtn) {
  case 'wet':
    frcst = 'Rain';
    break;
  case 'dry':
    frcst = 'Not raining';
    break;
  case 'shadow':
    frcst = 'Sunny';
    break;
  case 'white':
    frcst = 'Snowing';
    break;
  case 'unseen':
    frcst = 'Foggy';
    break;
  case 'swinging':
    frcst = 'Windy';
    break;
  case 'jumping':
    frcst = 'Earthquake';
    break;
  case 'gone':
    frcst = 'Tornado';
    break;
  default:
    frcst = 'Unknown';
}

The switch statement in JavaScript is modeled after the one in C. This means that a break statement has to be added to the end of each case to prevent fall-through. You should think of it as more of a goto statement in disguise rather than a structured branching statement.

Note that switch requires a default clause to handle the case when none of the other cases apply. In the code above, I’ve set it so that any case we haven’t accounted for causes the forecast to be “Unknown”. In the circumstance where the code should never have to deal with an unexpected case, I’d have the default throw an exception or similar red flag that we should catch during development.

It works, but it’s even wordier than the if / else if example, thanks to the required break statement on every clause except the default one. Once again, it’s not as concise as the sign, because it reads like this:

  • Is the stone wet?
    • The forecast is “Rain”.
    • Stop here.
  • Is the stone dry?
    • The forecast is “Not raining”.
    • Stop here.
  • Is the stone casting a shadow?
    • The forecast is “Sunny”.
    • Stop here.
  • Is the stone casting a shadow?
    • The forecast is “Sunny”.
    • Stop here.
  • Is the stone white on top?
    • The forecast is “Snowing”.
    • Stop here.
  • Is the stone unseen?
    • The forecast is “Foggy”.
    • Stop here.
  • Is the stone swinging?
    • The forecast is “Windy”.
    • Stop here.
  • Is the stone jumping?
    • The forecast is “Earthquake”.
    • Stop here.
  • Is the stone gone?
    • The forecast is “Tornado”.
    • Stop here.
  • And if you’ve made it this far:
    • The forecast is “Unknown”.

My preferred approach: Lookup tables

While both approaches work, I was still looking to make the code as simple to read as the sign (and in the process, also make it simple to maintain and modify). I wanted code that looked like this table:

If the stone’s condition is… …then the forecast is:
Wet Rain
Dry Not raining
Casting a shadow Sunny
White on top Snowing
Unseen Foggy
Swinging Windy
Jumping Earthquake
Gone Tornado
None of the above Unknown

Here’s my lookup-table based implementation of the “weather forecasting stone” sign, in JavaScript

const FORECAST_LOOKUP_TABLE = {
  'wet'      : 'Rain',
  'dry'      : 'Not raining',
  'shadow'   : 'Sunny',
  'white'    : 'Snowing',
  'unseen'   : 'Foggy',
  'swinging' : 'Windy',
  'jumping'  : 'Earthquake',
  'gone'     : 'Tornado',
  'default'  : 'Unknown'
}
const forecastLookup = (stoneCondition) =>
  FORECAST_LOOKUP_TABLE[stoneCondition] || FORECAST_LOOKUP_TABLE['default']

This code gives you a couple of things:

  1. FORECAST_LOOKUP_TABLE, an object that acts as a lookup table. Its property keys are the set of strings for all the possible stone conditions, and its values are the forecasts that correspond to each condition.
  2. forecastLookup, a function that makes it easier to use the lookup table.

With this code, you can get the forecast using the lookup table…

let forecast = FORECAST_LOOKUP_TABLE['wet'];

…or to handle unexpected stone conditions, get it using the forecastLookup() function:

let forecast1 = forecastLookup('wet'); // results in "Rain"
let forecast2 = forecastLookup('covered in gravy'); // results in "Unknown"

The table-based solution is easier to read and maintain than the if / else and switch methods. It also requires fewer lines, which is important if you follow Corbató’s Law:

Simply put, what Corbató is saying is that every day, you only have so many lines of code in you on any given day. The corollary to Corbató’s Law is that for maximum productivity, you should code in such a way that uses as few lines as possible while maintaining readability and maintainability. I think my solution does just that!

Categories
Humor Programming

I had the same reaction

As its own creator says: “In C++ it’s harder to shoot yourself in the foot, but when you do, you blow off your whole leg.”

Thanks to Jennifer Newsome for the find!

Categories
Programming Video

Worth watching: Videos on programming paradigms and object-oriented vs. functional programming

Watching programmers debate can sometimes be like watching a monkey knife fight.

Even in this day and age, when programming languages freely mix object-oriented and functional features, there are still arguments over which approach is “better”, or at least which one should be used in a given situation. Here are some videos that cover these paradigms; they might event give you some insight on how you can use them in your day-to-day coding.

4 Programming Paradigms In 40 Minutes – Aja Hammerly

Here’s a nice overview of four programming paradigms: object-oriented, functional, procedural, and logical, including the strengths of each. Start with this one.

Why Isn’t Functional Programming the Norm? – Richard Feldman

Functional programming is actually the earliest programming paradigm, but it’s not the primary paradigm of any of the top ten programming languages that programmers are using in 2019.

Object-Oriented Programming is Embarrassing: 4 Short Examples — Brian Will

In this video, Brian Will — an OO skeptic — takes four examples of “proper” object-oriented code and rewrites them using a procedural approach, resulting in what he considers to be “better” code. He’s not a big fan of the philosophy where data and code grouped together — he says “Let data just be data; let actions just be actions.” I leave it to the viewer to make their own call as to whether he’s right or wrong. (Hey, I figured I should throw in at least one curmudgeon into the list!)

FP vs. OO: Choose Two — Brian Goetz

When it comes to FP vs. OO, I’m of the “Why not both?” school of thought, and so in Brian Goetz.