Categories
Current Events Tampa Bay

Announcing the Suncoast Developers Guild Summer Solstice Hackathon (June 19 – 21, online)!

Hey, Tampa Bay developers — here’s a chance to build something awesome together! Suncoast Developers Guild is holding an online Summer Solstice Hackathon, and it’s happening in just a couple of weeks: June 19th through 21st! As they put it, it’s an opportunity to “spend the longest day of the year solving the hardest challenges of 2020 with fellow developers, designers, and champions of economic development in our region.”

There will be three key themes for this hackathon:

Pandemic preparedness and recovery: Every day in this region, software developers are solving problems for non-profits, businesses, families, and communities. As COVID-19 has shown us, this recovery depends on solving problems in creative ways. How can we best be prepared for the next pandemic?

Inclusion, diversity, and intersectionality in the tech workforce: Yes, Houston, we have a problem. When a workforce does not represent the communities it serves, it causes harm and hampers vibrant solutions. SDG’s is working to change this; come and help us.

Building a smarter, more connected Tampa Bay: Developers understand both sustainability and problem-solving. Harness our power by solving a Smart City challenge that will elevate us all. Can we build IoT and Smart City solutions that help our region’s residents without hurting their privacy?

There will be three cash prizes for each theme: $1000 for the main prize, $750 for the runner-up, and $250 for the solo participant. That’s nine prizes in total!

Once again, this event will happen online. You can hack in the comfort of your own home — all hanging out will be done on Discord. Registration and participation is free-as-in-beer.

This is a great way to put your skills to good use and test them, get connected with the Tampa Bay community, and make Tampa Bay a better place in which to live, work, and play. Find out more at the Summer Solstice Hackathon site at hack.suncoast.io!

Categories
Tampa Bay

Local hero: Greg Leonardo and Webonology

Greg Leonardo. Tap the photo to see his LinkedIn profile.


Greg Leonardo is an important part of the Tampa Bay tech scene: he’s behind the annual Tampa Community Connect conference (which grew out of Tampa Code Camp) as well as a lot of Tampa Bay-based Microsoft and Azure meetups. Along with his wife Kate, who’s also an important part of Tampa Bay’s tech scene, he runs Webonology, a tech consultancy, and they’re offering their time to help people affected by 2020’s general chaos to get back on their feet.
He writes:

If you know any small business or are a small business affected by the riots and need assistance with technology or options for technology for the business, please reach out to me. I am donating my available time to help these small business owners get back on their feet and/or save their businesses. We will work at providing as much as we can during this time to help anyone get back on their feet.

I know Greg — he’s got a big heart and gets things done. He has my highest recommendations, and if you need his help, you can reach him at info@webonology.com.

Categories
Current Events

A reminder to the folks who work at Facebook

Tap the image to see it at full size.

In addition to the fact that having my own blogs lets me control and own my own content and “look and feel”, add links and additional interactive content, and not be under anyone else’s editorial control, there’s a reason I don’t use Facebook (or any other social media platform) as my primary way of messaging the world: so I rely on amoral, self-serving jackholes like Mark Zuckerberg as little as possible. For me, Facebook’s true purpose is to point you to my newest articles.

Context

Categories
Players

An homage to John Henry Thompson, creator of the Lingo programming language and the interactive CD-ROM boom of the nineties

At some point in the mid-90s, after the release of the games MYST and The 7th Guest, came an explosion of multimedia software on CD-ROMs. Until that time, building any kind of software was a tedious, error-prone process, and doubly so if it had to display animations and video, play multi-channel sound, and react to users’ keyboard taps and mouse clicks, drags, and drops. You’d have to double that effort again if you wanted to make it for both Mac and Windows.

John Henry Thompson changed all that with Lingo, the programming language for the cross-platform multimedia authoring tool known as Macromedia Director (formerly MacroMind Director, and later Adobe Director). It was the very first programming language that used to make my very first applications at Mackerel Interactive Multimedia, my very first workplace, for paying customers. As with Marc Canter, who co-founded MacroMind, I will be forever grateful to “JT,” as he was known in those days, for helping get my start in what’s turned out to be a pretty nice career.

Here’s a quick taste of the sort of things people created with Lingo and Director. It’s also a taste of the digital aesthetic of the mid-1990s:

Since the download speeds of the time were about 10 minutes per megabyte on the fastest modems under ideal conditions, there was really only one way to get Director: in a shrink-wrapped box like the one pictured below…

…which contained CD-ROMs and a lot of manuals fashioned out of dead trees:

John was always living with one foot in the world of tech and one in the world of art. He studied computer science at MIT, but while there, he also minored in visual arts. During that time, he took a year-long break from MIT to take part in a year-long program in painting and drawing at New York’s Art Students League.

Here’s what he said about his time at MIT, and how it took him to the San Francisco Bay Area and Macromedia:

“While I was there, in ’83 or ’84 I started combining my interest in the visual arts with computer graphics… I started doing stuff at the media lab. I focused there on integrating my interest in multimedia into my computer science degree. I got a minor in visual studies where I got exposed to film making, graphic design, photography, all that… It was actually not well known, but there was a lot going on there in the visual arts in MIT. I did a lot of independent work there, I built some 3-D graphics systems and an interface to broadcast equipment, some real-time video processing things, sort of like music video effects, and from that, that took me more into the video production end of things, and I was hired from there, that was ’84, I got a job at the Droid Works [a spin-off company of LucasFilm], on the EditDroid project, which we were building a non-linear editing system. This was before digital video, this was based on laser disks, and so that’s how I ended in the Bay Area working in San Rafael.”

“From the early days I was interested in the Macintosh, so I took that opportunity to start looking around for work on the Macintosh, and I got a Mac Plus and through some people at DroidWorks, actually the husband of one of the employees there, I got in touch with Marc [Canter, founder of MacroMind, the original name of Macromedia]. At that point Macromedia was based in Chicago and they were making VideoWorks and MusicWorks and GraphicWorks. They’ve been around for a while – they were one of the first major applications on the Macintosh. They were there from, I think they started in ’84. I don’t know if you know, but VideoWorks started out on even before the 512K Mac. It was quite a feat that it was able to run.”

A 1987 magazine ad for VideoWorks II. Tap the image to see it at full size.

“So I got in touch with Marc through this friend from DroidWorks and he said he was looking for someone to write the accelerator – it was in a lot of ways similar to QuickTime. That was my first work with them.”

From the accelerator project, John moved to working on the color paint program in Director, which let you create and edit bitmap images in Director projects. He was still a contractor when he added Lingo into version 2.0 of Director on his own initiative:

“I wanted to see some of my work on interactive languages that I had been using for interactive art in a commercial product… I was still a contractor, or a consultant, but most of my time was spent with MacroMind products at that point. The company’s focus at that point was 3-D Works. It was kind of an unsupervised project – what they had at that point was VideoWorks Interactive, which was a central, BASIC-like language hooked on to the animation engine and that was used for the Guided Tour on the Macintosh.”

“And that was where Lingo started – it was a replacement for that BASIC language. (We were using a BASIC language) that I think was copied out of an article in Dr. Dobbs, so it was a very rudimentary implementation of a BASIC interpreter – you had single character variable names, the variables were typed by their names.”

“Lingo was a replacement for that. It started out just incrementally, because I was doing interactive stuff myself and I wanted to use Director to do it, so first I plugged in the xobject stuff, which was some code I had set up to control video disk and some other stuff that I was using in my interactive art. So, xobjects went in from day one, and then I started putting in more of the traditional features you find in a language: recursion, untyped variables, all that kind of stuff.”

“…from its very first incarnation it was object-oriented. Back at that point – this was ’87 – this was when C++ and Objective C were making headway and I’ve done a lot of research on Smalltalk and the Lisp environments.”

I programmed in Lingo from 1995 to 2000, and there are unmistakable elements of Smalltalk and Lisp in there, along with a strong HyperTalk accent. These screenshots of script windows should give you a taste of the language:

Lingo allowed me and the other developers at Mackerel to crank out applications for floppy disk, then CD-ROM, then Shockwave apps for the web, for both the Mac and Windows, in a fraction of the time it would’ve taken in C. I wrote interactive multimedia desktop applications for a number of clients, including AOL, Microsoft, Toyota, USF&G, Dairy Farmers of Ontario, and Delrina, and I wouldn’t have been able to do so without John and his language, Lingo.

I had the opportunity to meet John in 1996 at the afterparty for the Macromedia User Conference in San Francisco, and it was wonderful to speak with him. It was the first time I’d ever had a chance to talk to someone who’d made a programming language that I’d used. I thanked him then, and I’d like to repeat it now: Thank you, John, for Lingo, and for getting me started on my career!

What he’s been up to recently

He made an appearance on the YouTube channel The Coding Train in 2018, where he talks about Director and some of its modern descendants:

Earlier this year, he was a guest on the Coding in the Wild podcast, where he talks about his recent project, DICE, short for “Distributed Instruments for Computed Expression,” which is an open source platform for exploring that intersection of art and programming:

He also maintains a personal website at johnhenrythompson.com.

Categories
Current Events Tampa Bay

What’s happening in the Tampa Bay tech/entrepreneur/nerd scene (Week of Monday, June 1, 2020)

Creative Commons photo by Dhaval Jani. Tap the photo to see the source.

Greetings, Tampa Bay techies, entrepreneurs, and nerds! Welcome to the June 1, 2020 edition of the list! Here’s this week’s list of online-only events for techies, entrepreneurs, and nerds based in an around the Tampa Bay area. Keep an eye on this post; I update it when I hear about new events, it’s always changing. Stay safe, stay connected, and #MakeItTampaBay!

For the time being, I’m limiting this list to online events. I know that there’s a lot of frustration about staying at home and staying six feet apart from people outside your own “house bubble,” but rather than follow the advice of armchair epidemiologists and assorted online “Monday morning quarterbacks”, I’m going with the public health official whom I trust the most: my sister, Dr. Eileen deVilla, Medical Officer for Health for Toronto (here’s an interview with her from Friday, May 29).

Monday, June 1

Tuesday, June 2

Wednesday, June 3

Thursday, June 4

Friday, June 5

Saturday, June 6

Sunday, June 7

There aren’t any tech, entrepreneur, or nerd events scheduled…yet!

Do you have any events or announcements that you’d like to see on this list?

Let me know at joey@joeydevilla.com!

Join the mailing list!

If you’d like to get this list in your email inbox every week, enter your email address below. You’ll only be emailed once a week, and the email will contain this list, plus links to any interesting news, upcoming events, and tech articles.

Join the Tampa Bay Tech Events list and always be informed of what’s coming up in Tampa Bay!


Categories
Current Events Programming

Android Studio 4 is available right now!

Android Studio 4.0 was released to the stable channel yesterday, which means that everyone — not just developers on the bleeding edge — can get their hands on it! You can download it here.

Want a video overview of what’s new? Here you go:

Among the goodies in this new version of the IDE are:

  • Motion editor: Lets you define your animations between MotionLayout states in a more Flash-like way, instead of having to spec them in XML, which is rather clunky.
  • New layout inspector: A much better way to see how the UI is laid out on your app’s screens.
  • Layout validation: You can now more easily see how your app will look on different screen sizes at different resolutions:
  • “Desugaring” extended to Java language APIs: Just as Android Gradle supported Java 8 language features for all API levels so that you can use lambdas and other modern Java goodies on Android projects that target old SDKs, it now supports Java language APIs. Until now, only the more recent SDKs supported APIs like java.util.stream, java.util.function and java.time.

Download Android Studio 4 here!

Categories
Programming

Dates and times in Swift 5, part 4: Adding Swift syntactic magic

Dates and times in Swift 5In this article, we’ll expand on material covered in the three previous articles in this series on working with dates and times in Swift 5:

A more readable way to work with Dates and DateComponents

Suppose we want to find out what the date and time will be 2 months, 3 days, 4 hours, 5 minutes, and 6 seconds from now will be.

If you recall what we covered in the last installment in this series, you’d probably use code like this:

var timeInterval = DateComponents(
  month: 2,
  day: 3,
  hour: 4,
  minute: 5,
  second: 6
)
let futureDate = Calendar.current.date(byAdding: timeInterval, to: Date())!
print("2 months, 3 days, 4 hours, 5 minutes, and 6 seconds from now is \(futureDate.description(with: Locale(identifier: "en_US"))).")

In the code above, we did the following:

  • We created an instance of a DateComponents struct.
  • We set its properties so that it would represent a time interval of 2 months, 3 days, 4 hours, 5 minutes, and 6 seconds.
  • We then used Calendar‘s date(byAdding:to:) method to add the time interval to a Date.

This code wouldn’t look out of place in a lot of other programming languages, but we can do better in Swift. What if I told you that by defining a few helper functions, you can turn the code above into the code below?

let coolerFutureDate = Date() + 2.months + 3.days + 4.hours + 5.minutes + 6.seconds
let coolerPastDate   = Date() - 2.months - 3.days - 4.hours - 5.minutes - 6.seconds

Or this code?

let coolerFutureDate = (2.months + 3.days + 4.hours + 5.minutes + 6.seconds).fromNow
let coolerPastDate   = (2.months + 3.days + 4.hours + 5.minutes + 6.seconds).ago

I’d much rather write the code above. This article will cover the code necessary to make this kind of syntactic magic possible.

Overloading + and - so that we can add and subtract DateComponents

First, let’s write some code that allows us to add and subtract DateComponents. Start a new playground and enter the following code into it:

func +(_ lhs: DateComponents, _ rhs: DateComponents) -> DateComponents {
  return combineComponents(lhs, rhs)
}

func -(_ lhs: DateComponents, _ rhs: DateComponents) -> DateComponents {
  return combineComponents(lhs, rhs, multiplier: -1)
}

func combineComponents(_ lhs: DateComponents,
                       _ rhs: DateComponents,
                       multiplier: Int = 1)
  -> DateComponents {
    var result = DateComponents()
    result.nanosecond = (lhs.nanosecond ?? 0) + (rhs.nanosecond ?? 0) * multiplier
    result.second     = (lhs.second     ?? 0) + (rhs.second     ?? 0) * multiplier
    result.minute     = (lhs.minute     ?? 0) + (rhs.minute     ?? 0) * multiplier
    result.hour       = (lhs.hour       ?? 0) + (rhs.hour       ?? 0) * multiplier
    result.day        = (lhs.day        ?? 0) + (rhs.day        ?? 0) * multiplier
    result.weekOfYear = (lhs.weekOfYear ?? 0) + (rhs.weekOfYear ?? 0) * multiplier
    result.month      = (lhs.month      ?? 0) + (rhs.month      ?? 0) * multiplier
    result.year       = (lhs.year       ?? 0) + (rhs.year       ?? 0) * multiplier
    return result
}

In the code above, we’ve overloaded the + and - operators so that we can add and subtract DateComponents. I derived these functions from Axel Schlueter’s SwiftDateTimeExtensions library. He wrote them when Swift was still in beta; I updated them so that they compile with the current version and added a couple of tweaks of my own.

The addition and subtraction operations are so similar and so tedious, which is a sign that there’s an opportunity to DRY up the code. I factored out the duplicate code from both the + and - overloads and put it into its own method, combineComponents, which does the actual DateComponents addition and subtraction.

You may have noticed a lot of ?? operators in the code for combineComponents. ?? is referred to as the nil coalescing operator, and it’s a clever bit of syntactic shorthand. For the expression below:

let finalValue = someOptionalValue ?? fallbackValue

  • If someOptionalValue is not nil, finalValue is set to someOptionalValue‘s value.
  • If someOptionalValue is nil, finalValue is set to fallbackValue‘s value.

Let’s confirm that our new operator overloads work. Add the following to the playground and run it:

// Let's define a couple of durations of time
// ------------------------------------------

var oneDayFiveHoursTenMinutes = DateComponents(
  day: 1,
  hour: 5,
  minute: 10
)
var threeDaysTenHoursThirtyMinutes = DateComponents(
  day: 3,
  hour: 10,
  minute: 30
)


// Now let's add and subtract them
// -------------------------------

let additionResult = oneDayFiveHoursTenMinutes + threeDaysTenHoursThirtyMinutes
print("1 day, 5 hours, and 10 minutes + 3 days, 10 hours, and 30 minutes equals:")
print("\(additionResult.day!) days, \(additionResult.hour!) hours, and \(additionResult.minute!) minutes.")

let subtractionResult = threeDaysTenHoursThirtyMinutes - oneDayFiveHoursTenMinutes
print("1 day, 5 hours, and 10 minutes - 3 days, 10 hours, and 30 minutes equals:")
print("\(subtractionResult.day!) days, \(subtractionResult.hour!) hours, and \(subtractionResult.minute!) minutes.")

You should see the following output:

1 day, 5 hours, and 10 minutes + 3 days, 10 hours, and 30 minutes equals:
4 days, 15 hours, and 40 minutes.
1 day, 5 hours, and 10 minutes – 3 days, 10 hours, and 30 minutes equals:
2 days, 5 hours, and 20 minutes.

Overloading - so that we can negate DateComponents

Now that we can add and subtract DateComponents, let’s overload the unary minus so that we can negate DateComponents:

prefix func -(components: DateComponents) -> DateComponents {
  var result = DateComponents()
  if components.nanosecond != nil { result.nanosecond = -components.nanosecond! }
  if components.second     != nil { result.second     = -components.second! }
  if components.minute     != nil { result.minute     = -components.minute! }
  if components.hour       != nil { result.hour       = -components.hour! }
  if components.day        != nil { result.day        = -components.day! }
  if components.weekOfYear != nil { result.weekOfYear = -components.weekOfYear! }
  if components.month      != nil { result.month      = -components.month! }
  if components.year       != nil { result.year       = -components.year! }
  return result
}

With this overload defined, we can now use the unary minus to negate DateComponents. Add the following to the playground and run it:

let negativeTime = -oneDayFiveHoursTenMinutes
print("Negating 1 day, 5 hours, and 10 minutes turns it into:")
print("\(negativeTime.day!) days, \(negativeTime.hour!) hours, and \(negativeTime.minute!) minutes.")

You should see the following output:

Negating 1 day, 5 hours, and 10 minutes turns it into:
-1 days, -5 hours, and -10 minutes.

Overloading + and - so that we can add Dates and DateComponents and subtract DateComponents from Dates

With the unary minus defined, we can now define the following operations:

  • Date + DateComponents, which makes it easier to do date arithmetic.
  • DateComponents + Date, which should be possible because addition is commutative (which is just a fancy way of saying that a + b and b + a should give you the same result).
  • Date - DateComponents, which once again makes it easier to do date arithmetic.
// Date + DateComponents
func +(_ lhs: Date, _ rhs: DateComponents) -> Date
{
  return Calendar.current.date(byAdding: rhs, to: lhs)!
}

// DateComponents + Dates
func +(_ lhs: DateComponents, _ rhs: Date) -> Date
{
  return rhs + lhs
}

// Date - DateComponents
func -(_ lhs: Date, _ rhs: DateComponents) -> Date
{
  return lhs + (-rhs)
}

Note that we didn’t define an overload for calculating Date - DateComponents — such an operation doesn’t make any sense.

With these overloads defined, a lot of Date/DateComponents arithmetic in Swift becomes much easier to enter and read. Add the following to the playground and run it:

// What time will it be 1 day, 5 hours, and 10 minutes from now?
// -------------------------------------------------------------

// Here's the standard way of finding out:
let futureDate0 = Calendar.current.date(
  byAdding: oneDayFiveHoursTenMinutes,
  to: Date()
)

// With our overloads and function definitions, we can now do it this way:
let futureDate1 = Date() + oneDayFiveHoursTenMinutes
print("Date() + oneDayFiveHoursTenMinutes = \(futureDate1.description(with: Locale(identifier: "en_US")))")

// This will work as well:
let futureDate2 = oneDayFiveHoursTenMinutes + Date()
print("oneDayFiveHoursTenMinutes + Date() = \(futureDate2.description(with: Locale(identifier: "en_US")))")


// What time was it 3 days, 10 hours, and 30 minutes ago?
// ------------------------------------------------------

// Doing it the standard way takes some work
var minus3Days5Hours30minutes = threeDaysTenHoursThirtyMinutes
minus3Days5Hours30minutes.day = -threeDaysTenHoursThirtyMinutes.day!
minus3Days5Hours30minutes.hour = -threeDaysTenHoursThirtyMinutes.hour!
minus3Days5Hours30minutes.minute = -threeDaysTenHoursThirtyMinutes.minute!
let pastDate0 = Calendar.current.date(byAdding: minus3Days5Hours30minutes, to: Date())

// With our overloads and function definitions, it's so much easier:
let pastDate1 = Date() - threeDaysTenHoursThirtyMinutes
print("Date() - threeDaysTenHoursThirtyMinutes = \(pastDate1.description(with: Locale(identifier: "en_US")))")

On my computer, the output looked like this:

Date() + oneDayFiveHoursTenMinutes = Friday, May 29, 2020 at 3:20:54 PM Eastern Daylight Time
oneDayFiveHoursTenMinutes + Date() = Friday, May 29, 2020 at 3:20:54 PM Eastern Daylight Time
Date() – threeDaysTenHoursThirtyMinutes = Sunday, May 24, 2020 at 11:40:54 PM Eastern Daylight Time

Extending Date so that creating dates and debugging are simpler

Creating Dates in Swift is a roundabout process. Usually, you end up creating them in one of two ways:

  • Instantiating a DateComponents struct and then using it to create a Date using Calendar‘s date(from:) method, or
  • Creating a String representation of the Date and then using it to create a Date using DateFormatter‘s date(from:) method.

Let’s simplify things by extending the Date struct with a couple of convenient init method overloads. Let’s also make it easier to print out the value of a Date for debugging.

Add the following to the playground:

extension Date {

  init(year: Int,
       month: Int,
       day: Int,
       hour: Int = 0,
       minute: Int = 0,
       second: Int = 0,
       timeZone: TimeZone = TimeZone(abbreviation: "UTC")!) {
    var components = DateComponents()
    components.year = year
    components.month = month
    components.day = day
    components.hour = hour
    components.minute = minute
    components.second = second
    components.timeZone = timeZone
    self = Calendar.current.date(from: components)!
  }

  init(dateString: String) {
    let formatter = DateFormatter()
    formatter.dateFormat = "yyyy-MM-dd HH:mm:ss zz"
    self = formatter.date(from: dateString)!
  }

  var desc: String {
    get {
      let PREFERRED_LOCALE = "en_US" // Use whatever locale you prefer!
      return self.description(with: Locale(identifier: PREFERRED_LOCALE))
    }
  }

}

With these methods, initializing Dates is a lot more simple. Add the following to the playground and run it:

// The Stevenote where the original iPhone was announced took place
// on January 9, 2007 at 10:00 a.m. PST
let iPhoneStevenoteDate = Date(year: 2007,
                               month: 1,
                               day: 9,
                               hour: 10,
                               minute: 0,
                               second: 0,
                               timeZone: TimeZone(abbreviation: "PST")!)
print("iPhoneStevenoteDate: \(iPhoneStevenoteDate.desc)")

// The original iPhone went on sale on June 27, 2007
let iPhoneReleaseDate = Date(year: 2007, month: 6, day: 27) // June 27, 2007, 00:00:00 UTC
print("iPhoneReleaseDate: \(iPhoneReleaseDate.desc)")

// The Stevenote where the original iPad was announced took place
// on January 27, 2010 at 10:00 a.m. PST
let iPadStevenoteDate = Date(dateString: "2010-01-27 10:00:00 PST")
print("iPadStevenoteDate: \(iPadStevenoteDate.desc)")

On my computer, the output looked like this:

iPhoneStevenoteDate: Tuesday, January 9, 2007 at 1:00:00 PM Eastern Standard Time
iPhoneReleaseDate: Tuesday, June 26, 2007 at 8:00:00 PM Eastern Daylight Time
iPadStevenoteDate: Wednesday, January 27, 2010 at 1:00:00 PM Eastern Standard Time

Overloading - so that we can use it to find the difference between two Dates

When we’re trying to determine the time between two given Dates, what we’re doing is finding the difference between them. Wouldn’t it be nice if we could use the - operator to find the difference between Dates, just as we can use it to find the difference between numbers?

Let’s code an overload to do just that. Add the following to the playground:

func -(_ lhs: Date, _ rhs: Date) -> DateComponents
{
  return Calendar.current.dateComponents(
    [.year, .month, .weekOfYear, .day, .hour, .minute, .second, .nanosecond],
    from: rhs,
    to: lhs)
}

Let’s test it in action. Add the following to the playground and run it:

let timeFromAnnouncementToRelease = iPhoneReleaseDate - iPhoneStevenoteDate
timeFromAnnouncementToRelease.year    // 0
timeFromAnnouncementToRelease.month   // 5
timeFromAnnouncementToRelease.day     // 17
timeFromAnnouncementToRelease.hour    // 7
timeFromAnnouncementToRelease.minute  // 0

// How long ago was the first moon landing, which took place
// on July 20, 1969, 20:18 UTC?
Date() - Date(dateString: "1969-07-20 20:18:00 UTC")
// At the time of writing, this value was a Date with the following properties:
// - year: 47 
// - month: 1 
// - day: 9 
// - hour: 22 
// - minute: 14

On my computer, the output looked like this:

The first iPhone users had to wait this long:
0 years, 5 months, 2 weeks, 3 days, 7 hours, and 0 minutes.
It’s been this long since the first moon landing:
50 years, 10 months, 1 weeks, 0 days, 18 hours, and 22 minutes.

Extending Int to add some syntactic magic to date components

We’ve already got some syntactic niceties, but the real Swift magic happens when we add this code to the mix. Add the following to the playground:

extension Int {

  var second: DateComponents {
    var components = DateComponents()
    components.second = self;
    return components
  }
  
  var seconds: DateComponents {
    return self.second
  }
  
  var minute: DateComponents {
    var components = DateComponents()
    components.minute = self;
    return components
  }
  
  var minutes: DateComponents {
    return self.minute
  }
  
  var hour: DateComponents {
    var components = DateComponents()
    components.hour = self;
    return components
  }
  
  var hours: DateComponents {
    return self.hour
  }
  
  var day: DateComponents {
    var components = DateComponents()
    components.day = self;
    return components
  }
  
  var days: DateComponents {
    return self.day
  }
  
  var week: DateComponents {
    var components = DateComponents()
    components.weekOfYear = self;
    return components
  }
  
  var weeks: DateComponents {
    return self.week
  }
  
  var month: DateComponents {
    var components = DateComponents()
    components.month = self;
    return components
  }
  
  var months: DateComponents {
    return self.month
  }
  
  var year: DateComponents {
    var components = DateComponents()
    components.year = self;
    return components
  }
  
  var years: DateComponents {
    return self.year
  }
  
}

This additions to Int allow us to convert Ints to DateComponents in an easy-to-read way, and with our overloads to add and subtract DateComponents to and from each other, and to add Dates to DateComponents, we can now perform all sorts of syntactic magic like this (add the following to the playground and run it):

// A quick test of some future dates
print("One hour from now is: \((Date() + 1.hour).desc)")
print("One day from now is: \((Date() + 1.day).desc)")
print("One week from now is: \((Date() + 1.week).desc)")
print("One month from now is: \((Date() + 1.month).desc)")
print("One year from now is: \((Date() + 1.year).desc)")

// What was the date 10 years, 9 months, 8 days, 7 hours, and 6 minutes ago?
let aLittleWhileBack = Date() - 10.years - 9.months - 8.days - 7.hours - 6.minutes
print("10 years, 9 months, 8 days, 7 hours, and 6 minutes ago, it was: \(aLittleWhileBack.desc)")

On my computer, the output looked like this:

One hour from now is: Thursday, May 28, 2020 at 11:57:49 AM Eastern Daylight Time
One day from now is: Friday, May 29, 2020 at 10:57:49 AM Eastern Daylight Time
One week from now is: Thursday, June 4, 2020 at 10:57:49 AM Eastern Daylight Time
One month from now is: Sunday, June 28, 2020 at 10:57:49 AM Eastern Daylight Time
One year from now is: Friday, May 28, 2021 at 10:57:49 AM Eastern Daylight Time
10 years, 9 months, 8 days, 7 hours, and 6 minutes ago, it was: Thursday, August 20, 2009 at 3:51:49 AM Eastern Daylight Time

Extending DateComponents to add even more syntactic magic: fromNow and ago

And finally, a couple of additions to the DateComponents struct to make Date/DateComponent calculations even more concise and readable. Add these to the playground:

extension DateComponents {
  
  var fromNow: Date {
    return Calendar.current.date(byAdding: self,
                                 to: Date())!
  }
  
  var ago: Date {
    return Calendar.current.date(byAdding: -self,
                                 to: Date())!
  }
  
}

Let’s try them out! Add these to the playground and run them:

// We’re now in Serious Syntax Magic Land!
// ---------------------------------------

print("2.weeks.fromNow: \(2.weeks.fromNow.desc)")
print("3.months.fromNow: \(3.months.fromNow.desc)")

let futureDate3 = (2.months + 3.days + 4.hours + 5.minutes + 6.seconds).fromNow
print("futureDate3: \(futureDate3.desc)")

let pastDate2 = (2.months + 3.days + 4.hours + 5.minutes + 6.seconds).ago
print("pastDate2: \(pastDate2.desc)")

On my computer, the output looked like this:

2.weeks.fromNow: Thursday, June 11, 2020 at 11:03:36 AM Eastern Daylight Time
3.months.fromNow: Friday, August 28, 2020 at 11:03:36 AM Eastern Daylight Time
futureDate3: Friday, July 31, 2020 at 3:08:42 PM Eastern Daylight Time
pastDate2: Wednesday, March 25, 2020 at 6:58:30 AM Eastern Daylight Time

Wrapping it all up

Here’s the playground containing all the code we just worked with:

import UIKit

var timeInterval = DateComponents(
  month: 2,
  day: 3,
  hour: 4,
  minute: 5,
  second: 6
)
let futureDate = Calendar.current.date(byAdding: timeInterval, to: Date())!
print("2 months, 3 days, 4 hours, 5 minutes, and 6 seconds from now is \(futureDate.description(with: Locale(identifier: "en_US"))).")


// Overloading + and - so that we can add and subtract DateComponents
// ==================================================================

func +(_ lhs: DateComponents, _ rhs: DateComponents) -> DateComponents {
  return combineComponents(lhs, rhs)
}

func -(_ lhs: DateComponents, _ rhs: DateComponents) -> DateComponents {
  return combineComponents(lhs, rhs, multiplier: -1)
}

func combineComponents(_ lhs: DateComponents,
                       _ rhs: DateComponents,
                       multiplier: Int = 1)
  -> DateComponents {
    var result = DateComponents()
    result.nanosecond = (lhs.nanosecond ?? 0) + (rhs.nanosecond ?? 0) * multiplier
    result.second     = (lhs.second     ?? 0) + (rhs.second     ?? 0) * multiplier
    result.minute     = (lhs.minute     ?? 0) + (rhs.minute     ?? 0) * multiplier
    result.hour       = (lhs.hour       ?? 0) + (rhs.hour       ?? 0) * multiplier
    result.day        = (lhs.day        ?? 0) + (rhs.day        ?? 0) * multiplier
    result.weekOfYear = (lhs.weekOfYear ?? 0) + (rhs.weekOfYear ?? 0) * multiplier
    result.month      = (lhs.month      ?? 0) + (rhs.month      ?? 0) * multiplier
    result.year       = (lhs.year       ?? 0) + (rhs.year       ?? 0) * multiplier
    return result
}


// Let's define a couple of durations of time
// ------------------------------------------

var oneDayFiveHoursTenMinutes = DateComponents(
  day: 1,
  hour: 5,
  minute: 10
)
var threeDaysTenHoursThirtyMinutes = DateComponents(
  day: 3,
  hour: 10,
  minute: 30
)


// Now let's add and subtract them
// -------------------------------

let additionResult = oneDayFiveHoursTenMinutes + threeDaysTenHoursThirtyMinutes
print("1 day, 5 hours, and 10 minutes + 3 days, 10 hours, and 30 minutes equals:")
print("\(additionResult.day!) days, \(additionResult.hour!) hours, and \(additionResult.minute!) minutes.")

let subtractionResult = threeDaysTenHoursThirtyMinutes - oneDayFiveHoursTenMinutes
print("1 day, 5 hours, and 10 minutes - 3 days, 10 hours, and 30 minutes equals:")
print("\(subtractionResult.day!) days, \(subtractionResult.hour!) hours, and \(subtractionResult.minute!) minutes.")


// Overloading - so that we can negate DateComponents
// --------------------------------------------------

// We'll need to overload unary - so we can negate components
prefix func -(components: DateComponents) -> DateComponents {
  var result = DateComponents()
  if components.nanosecond != nil { result.nanosecond = -components.nanosecond! }
  if components.second     != nil { result.second     = -components.second! }
  if components.minute     != nil { result.minute     = -components.minute! }
  if components.hour       != nil { result.hour       = -components.hour! }
  if components.day        != nil { result.day        = -components.day! }
  if components.weekOfYear != nil { result.weekOfYear = -components.weekOfYear! }
  if components.month      != nil { result.month      = -components.month! }
  if components.year       != nil { result.year       = -components.year! }
  return result
}


let negativeTime = -oneDayFiveHoursTenMinutes
print("Negating 1 day, 5 hours, and 10 minutes turns it into:")
print("\(negativeTime.day!) days, \(negativeTime.hour!) hours, and \(negativeTime.minute!) minutes.")


// Overloading + and - so that we can add Dates and DateComponents
// and subtract DateComponents from Dates

// Date + DateComponents
func +(_ lhs: Date, _ rhs: DateComponents) -> Date
{
  return Calendar.current.date(byAdding: rhs, to: lhs)!
}

// DateComponents + Dates
func +(_ lhs: DateComponents, _ rhs: Date) -> Date
{
  return rhs + lhs
}

// Date - DateComponents
func -(_ lhs: Date, _ rhs: DateComponents) -> Date
{
  return lhs + (-rhs)
}


// What time will it be 1 day, 5 hours, and 10 minutes from now?
// -------------------------------------------------------------

// Here's the standard way of finding out:
let futureDate0 = Calendar.current.date(
  byAdding: oneDayFiveHoursTenMinutes,
  to: Date()
)

// With our overloads and function definitions, we can now do it this way:
let futureDate1 = Date() + oneDayFiveHoursTenMinutes
print("Date() + oneDayFiveHoursTenMinutes = \(futureDate1.description(with: Locale(identifier: "en_US")))")

// This will work as well:
let futureDate2 = oneDayFiveHoursTenMinutes + Date()
print("oneDayFiveHoursTenMinutes + Date() = \(futureDate2.description(with: Locale(identifier: "en_US")))")


// What time was it 3 days, 10 hours, and 30 minutes ago?
// ------------------------------------------------------

// Doing it the standard way takes some work
var minus3Days5Hours30minutes = threeDaysTenHoursThirtyMinutes
minus3Days5Hours30minutes.day = -threeDaysTenHoursThirtyMinutes.day!
minus3Days5Hours30minutes.hour = -threeDaysTenHoursThirtyMinutes.hour!
minus3Days5Hours30minutes.minute = -threeDaysTenHoursThirtyMinutes.minute!
let pastDate0 = Calendar.current.date(byAdding: minus3Days5Hours30minutes, to: Date())

// With our overloads and function definitions, it's so much easier:
let pastDate1 = Date() - threeDaysTenHoursThirtyMinutes
print("Date() - threeDaysTenHoursThirtyMinutes = \(pastDate1.description(with: Locale(identifier: "en_US")))")


// Extending Date so that creating dates and debugging are simpler
// ===============================================================

extension Date {

  init(year: Int,
       month: Int,
       day: Int,
       hour: Int = 0,
       minute: Int = 0,
       second: Int = 0,
       timeZone: TimeZone = TimeZone(abbreviation: "UTC")!) {
    var components = DateComponents()
    components.year = year
    components.month = month
    components.day = day
    components.hour = hour
    components.minute = minute
    components.second = second
    components.timeZone = timeZone
    self = Calendar.current.date(from: components)!
  }

  init(dateString: String) {
    let formatter = DateFormatter()
    formatter.dateFormat = "yyyy-MM-dd HH:mm:ss zz"
    self = formatter.date(from: dateString)!
  }

  var desc: String {
    get {
      let PREFERRED_LOCALE = "en_US" // Use whatever locale you prefer!
      return self.description(with: Locale(identifier: PREFERRED_LOCALE))
    }
  }

}


// The Stevenote where the original iPhone was announced took place
// on January 9, 2007 at 10:00 a.m. PST
let iPhoneStevenoteDate = Date(year: 2007,
                               month: 1,
                               day: 9,
                               hour: 10,
                               minute: 0,
                               second: 0,
                               timeZone: TimeZone(abbreviation: "PST")!)
print("iPhoneStevenoteDate: \(iPhoneStevenoteDate.desc)")

// The original iPhone went on sale on June 27, 2007
let iPhoneReleaseDate = Date(year: 2007, month: 6, day: 27) // June 27, 2007, 00:00:00 UTC
print("iPhoneReleaseDate: \(iPhoneReleaseDate.desc)")

// The Stevenote where the original iPad was announced took place
// on January 27, 2010 at 10:00 a.m. PST
let iPadStevenoteDate = Date(dateString: "2010-01-27 10:00:00 PST")
print("iPadStevenoteDate: \(iPadStevenoteDate.desc)")


// Overloading - so that we can use it to find the difference
// between two Dates
// ==========================================================

func -(_ lhs: Date, _ rhs: Date) -> DateComponents
{
  return Calendar.current.dateComponents(
    [.year, .month, .weekOfYear, .day, .hour, .minute, .second, .nanosecond],
    from: rhs,
    to: lhs)
}

// How long was it between the announcement of the original iPhone
// and its release in the stores?
let iPhoneWait = iPhoneReleaseDate - iPhoneStevenoteDate
print("The first iPhone users had to wait this long: ")
print("\(iPhoneWait.year!) years, " +
  "\(iPhoneWait.month!) months, " +
  "\(iPhoneWait.weekOfYear!) weeks, " +
  "\(iPhoneWait.day!) days, " +
  "\(iPhoneWait.hour!) hours, and " +
  "\(iPhoneWait.minute!) minutes.")

// How long ago was the first moon landing, which took place
// on July 20, 1969, 20:18 UTC?
let timeSinceMoonLanding = Date() - Date(dateString: "1969-07-20 20:18:00 UTC")
print("It’s been this long since the first moon landing: ")
print("\(timeSinceMoonLanding.year!) years, " +
  "\(timeSinceMoonLanding.month!) months, " +
  "\(timeSinceMoonLanding.weekOfYear!) weeks, " +
  "\(timeSinceMoonLanding.day!) days, " +
  "\(timeSinceMoonLanding.hour!) hours, and " +
  "\(timeSinceMoonLanding.minute!) minutes.")


// Extending Int to add some syntactic magic to date components
// ============================================================

extension Int {

  var second: DateComponents {
    var components = DateComponents()
    components.second = self;
    return components
  }

  var seconds: DateComponents {
    return self.second
  }

  var minute: DateComponents {
    var components = DateComponents()
    components.minute = self;
    return components
  }

  var minutes: DateComponents {
    return self.minute
  }

  var hour: DateComponents {
    var components = DateComponents()
    components.hour = self;
    return components
  }

  var hours: DateComponents {
    return self.hour
  }

  var day: DateComponents {
    var components = DateComponents()
    components.day = self;
    return components
  }

  var days: DateComponents {
    return self.day
  }

  var week: DateComponents {
    var components = DateComponents()
    components.weekOfYear = self;
    return components
  }

  var weeks: DateComponents {
    return self.week
  }

  var month: DateComponents {
    var components = DateComponents()
    components.month = self;
    return components
  }

  var months: DateComponents {
    return self.month
  }

  var year: DateComponents {
    var components = DateComponents()
    components.year = self;
    return components
  }

  var years: DateComponents {
    return self.year
  }

}


// A quick test of some future dates
print("One hour from now is: \((Date() + 1.hour).desc)")
print("One day from now is: \((Date() + 1.day).desc)")
print("One week from now is: \((Date() + 1.week).desc)")
print("One month from now is: \((Date() + 1.month).desc)")
print("One year from now is: \((Date() + 1.year).desc)")

// What was the date 10 years, 9 months, 8 days, 7 hours, and 6 minutes ago?
let aLittleWhileBack = Date() - 10.years - 9.months - 8.days - 7.hours - 6.minutes
print("10 years, 9 months, 8 days, 7 hours, and 6 minutes ago, it was: \(aLittleWhileBack.desc)")


// Extending DateComponents to add even more syntactic magic: fromNow and ago
// ==========================================================================

extension DateComponents {

  var fromNow: Date {
    return Calendar.current.date(byAdding: self,
                                 to: Date())!
  }

  var ago: Date {
    return Calendar.current.date(byAdding: -self,
                                 to: Date())!
  }

}

// We’re now in Serious Syntax Magic Land!
// ---------------------------------------

print("2.weeks.fromNow: \(2.weeks.fromNow.desc)")
print("3.months.fromNow: \(3.months.fromNow.desc)")

let futureDate3 = (2.months + 3.days + 4.hours + 5.minutes + 6.seconds).fromNow
print("futureDate3: \(futureDate3.desc)")

let pastDate2 = (2.months + 3.days + 4.hours + 5.minutes + 6.seconds).ago
print("pastDate2: \(pastDate2.desc)")

You can download the playground here (4KB, zipped Xcode playground file).

The How to work with dates and times in Swift 5 series

Here are the articles in this series: