Today, at Yonge Dundas Square in the heart of Toronto, the three finalists for the Great Canadian Appathon, a 48-hour programming marathon to create games for Windows Phone 7, showed their creations to the judges. Their apps were:
Plasmium, a 2-D space shooter game that borrows some ideas and designs from Geometry Wars.
Super Punch, a physics based game where you play a superhero punching out a supervillain for maximum distance.
Valley Raid, a 3-D homage to the classic Atari 2600 videogame River Raid.
The Great Canadian Appathon was a contest open to Canadian post-secondary students where they were challenged to write a great mobile game for Windows Phone 7 (the official mobile platform of the Appathon) in a 48-hour marathon session on the weekend of March 9th. The event was put together by the Toronto-based mobile game development shop XMG Studio with the help of the National Post, KPMG, Telus and Microsoft. As the Windows Phone guy on Microsoft Canada’s Developer and Platform Evangelism team, I was only to happy to catch the final round.
In the end, here’s how it broke down:
Third Place: Plasmium ($1,000 prize)
Plasmium takes its inspiration from the visual style of the Xbox 360 game Geometry Wars, sticking to “simple shapes but glowy particle effects and bright colours”. It was part stylistic decision, but also part pragmatic: they didn’t have an artist on the team.
“We’re all programmers of course,” said team member Michael Hoffman, “so we decided right from the beginning to overcome our lack of artistry [by using] procedurally generated graphics. And it looks very nice even though you can make those sort of graphics with just programmers drawing triangles.”
Plasmium’s team is from McGill and consisted of Michael Darwish, Michael Hoffman and Marek Zaluski.
Second Place: Valley Raid ($10,000 prize)
Valley Raid is based on the classic Atari 2600 game River Raid, Activision’s scrolling shooter from 1982. Like River Raid, Valley Raid has the player piloting a fighter plane through a valley, destroying enemies and obstacles and picking up power-ups along the way. Unlike its ‘80s predecessor, Valley Raid is a 3-D game; in fact, it was one of only 3 out of more than 50 submitted to the Appathon that were 3-D.
“Because the game we chose was a 3D game and a 3D game is really tough to do, so the time was so short on us that we just had to code as fast as we could,” said team member Mahdi Tayarani Najaran.
Valley Raid’s team is from UBC and made up of Eason Hu, Mahdi Tayarani Najaran and Ben Sheftel.
First Place: Super Punch ($25,000 prize)
Super Punch is a physics-based game in which you control a superhero who continually punches a supervillain through the air for maximum distance. Success lets you score points which you can use to buy upgrades to eventually be powerful enough to send the supervillain into space.
“We love the condensed time line because we come up with everything off the cuff and its all from scratch, you just have to come up with something really quick,” said team member Pieter Parker. “A lot of ideas died that first day, but one made it out and that was Super Punch.”
Super Punch’s team comes from two schools in Edmonton: Northern Alberta Institute of Technology and University of Alberta. It consisted of Stephen Baden, Jeremy Burns, Pieter Parker and Tyler Ste Marie.
Here’s a video of Super Punch in action:
Congratulation to the winners, and thanks to everyone who participated!
If you can’t make it, there’s no reason for you to miss out on the keynotes and sessions, because you’ll be able to catch them online:
You’ll be able to watch the keynotes live as they happen, for free, and no registration will be required.Just point your browser at live.visitmix.com at 12:00 noon Eastern (9:00 a.m. Pacific, 4:00 p.m. GMT) on Tuesday, April 12th and Wednesday, April 13th to catch the keynotes.
You’ll be able to watch and download videos of the conference sessions about 24 hours after they take place.Take a look at the sessions to see what interests you.
Creative Commons photo by i_yudai. Click the photo to see it on its Flickr page.
By now, you’ve probably read the article titled Standards-Based Web, Plug-ins and Silverlight, which was written by three heavy-hitters within Microsoft: Walid Abu-Hadba (he runs Microsoft’s Developer & Platform Evangelism group), Scott “The Gu” Guthrie (Corporate VP of the .NET Developer Platform) and S. “Soma” Somasegar (Senior VP of the Developer Division). In the article, they talk about HTML5, Silverlight, and where they see both fit in the grand scheme of things. Their timing is intentional: the MIX conference is next week, and we’ll be doing a lot of talking about Silverlight and HTML5, and people have been puzzling over Microsoft’s stance on the two.
(If you haven’t read the article yet, go read it now, then feel free to come back here.)
Go Wide or Go Deep, It’s Your Call
In the end, what it all means is that you, the developer, have options:
Want to go wide and make sure as many people as possible can use your application? No problem: build an application following web standards. Build it using the technologies we collectively refer to as “HTML5” (technically HTML5, CSS3 and JavaScript) and it’ll run on every modern browser (and, we believe, anywhere from as fast or a little or even much faster on our particular horse in this race, IE9).
Want to go deep and make sure your application has the best controls and rich multimedia capabilities and will give you the best developer experience as you’re building it? Then a plug-in’s the way to go, and we think Silverlight does a great job at that. A plug-in’s also good if you need to deliver desktop application-like functionality via the browser and your customers aren’t on HTML5-compliant browsers yet (and there a number of companies who are in this situation).
If that message sounds familiar, it’s probably because you saw an amusing little video I made last year, titled HTML5 and RIAs: Friends with Benefits…
(Really, I need to make more amusing little videos. It’s fun.)
People from the web development world weren’t interested in Silverlight. “They always stayed close to what they felt most comfortable with – JS, HTML, CSS, AJAX. Sure, they suffered from cross-browser issues due to the fact that every browser has its take on how “standard” features should be implemented, but they stayed true to pure web development and never embraced Flash or Silverlight.”
People from the WinForms development world, especially those building “LOB” (Line Of Business) applications for the enterprise, like Silverlight. For them, it’s the transition from WinForms to the next-generation world. Silverlight might be the super media platform, but most of our customers are not using it for that and don’t appreciate it for the HD streaming. These people were doing WinForms development and were looking for ways to enjoy richer functionality and simpler deployment of the backbone apps of their organizations.
Whatever you love, we’ve got you covered with a commitment to both HTML5 and Silverlight.
Go Silverlight or XNA (or soon, HTML5) on the Phone, It’s Your Call
Creative Commons photo by Friends of San Jacinto. Click the photo to see it on its Flickr page.
The “It’s Your Call” philosophy extends to Windows Phone 7. Silverlight shines on the Phone as a way to build apps with standard controls and user interfaces, but we’ve also thrown in XNA for games and graphics-intensive apps as well. Pick the framework that works best for building your app and run with it!
Keep an Eye on MIX11 and Find Out What Else is Your Call
Creative Commons photo by Samantha Marx. Click the photo to see it on its Flickr page.
As is the tradition, there are always some interesting announcements at MIX, and you may be pleased at the options you’ll soon have. Keep an eye on the conference through this blog to find out what else is your call!
I never met Ryland Sanders in person, just online. Still, I feel that his passing should be noted because a) he often made me laugh, and b) he often made the internet laugh with his site, Says-It, and the many sign/sticker/seal generators he created for that site, including the ever-popular Church Sign Generator.
In his honour, here’s a “Church Sign War” purportedly between a Catholic church and a Presbyterian one. It was created with his Church Sign Generator, got forwarded like mad in a zillion emails and caused such controversy that Snopes had to step in and debunk it: