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Satchell and Molyneux on MS Gaming Efforts

Yesterday, I pointed to part one of a two-part interview with Chris Satchell, General Manager of Microsoft's Game Developer Group and revered game design guru Peter Molyneux, who's now working for Microsoft.

Today, I give you the link to part two of the article. In it, Satchell talks about Sony's missteps with making console development available to the masses (anyone remember Net Yaroze?) and if XNA Game Studio Express will turn into “a monster out of their control” and Molyneux tells us a little bit about the importance of the demo scene and his focus on the 360.

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Adobe's New "Periodic Table" Icons

The beta versions of Adobe's Illustrator CS3 or Photoshop CS3 have simplified icons — a gold square with the white letters “Ai” for Illustrator, and a blue square with the white letters “Ps” for Photoshop:

Adobe's new icons for Illustrator CS3, Photoshop CS3, Bridge and Adobe Reader.

It was generally assumed that these were interim icons for the CS3 beta period, but that's not the case. As part of the rebranding effort following the merger with Macromedia, they came up with a new white-letters-in-colored-squares icon design that will be applied across most of their suite of products. The end result, which is based on a color wheel, looks like one of those modern reinventions of the periodic table when viewed as a group:

All of Adobe's new product icons, placed on a color wheel.
Adobe's Wheel-O-Products. Click the picture to see an annotated version of Flickr.

Note that a few applications with very well-known icons that haven't changed much through their lifecycle will retain them. Acrobat, for instance, will retain its familiar “triangle” icon.

These new icons stand out, given the current design trends towards a more complex, rendered, 3D look with a “rotated slightly counterclockwise, seen from above and to the left” viewing angle. They'd be easy to pick out from the Mac OS X Dock, Windows XP's Start menu or Windows Vista's Windows menu.

For more on the design rationale behind the new icons, here's Adobe Senior Exoerience Designer Ryan Hicks:

Taken in isolation, the individual icons are in no way spectacular – that was never their role. Their elegance comes from how the entire desktop brand system works as a whole. The more Adobe apps you have, the better the system works. Adobe's icons stand out instantly in the visually-dense world of user desktops because of their simplicity; complexity ≠ information.

(I don't know about you, but I don't buy lots of software from a vendor with the intent of making their branding system work better.)

The general reaction seems to be negative. Here's what Jason Santa Maria has to say:

When making icons, you usually try to design something simple and recognizable to identify things. At the expense of creating a family of icons, you’ve watered them down so much as to be unrecognizable at a glance. The variety of color, while great in theory, does little to help matters because of the sheer number of icons. The plain facts that monitor variations kill the subtle differences, and there are quite a few color blind people out there who can’t distinguish certain shades from one another, should have led you towards a backup plan. That may be what the periodic letters are for, but in choosing to go with one font, and one orientation, you’ve created enough noise that none of them would be recognizable among the others. Plus, baking in the action of having to read the icon just to decipher it adds an unnecessary step.

This is an utter design failure.

Veerle Pieters seems to like them:

When I first saw the splash screen and application icon of Adobe Photoshop CS3 my thinking pattern was that Macromedia had its influence in the branding process: the idea of using different colors for each application and the way the splash screen is organized.

The color association that is carried throughout the product's desktop brand and primary imagery makes total sense to me. The absence of illustrative elements as we saw in previous versions needs really getting use to. If you look in the Dock, most icons are like pictures and visually very detailed so it's like they are all shouting “choose me, me”. Adobe's new icons are so basic and stand out instantly even in a crowded Dock. That's a thing Macromedia always had with their icons, you could immediately tell they belong together.

Here's what Scoble has to say:

Using ASCII characters in an icon? Come on Adobe. You’re the king of using graphics and photos. Put a freaking photo onto the icon. It’s “Photoshop” remember?

But, icons are branding opportunities and tell me one thing. Will this “brand” do well in, say, China? How about Japan?

I remember when I was in China at a computer show and I needed to demonstrate NetMeeting. I could do it cause I knew what the icons looked like.

But, even better, look at how Firefox uses its icon to market itself. It’s on Tshirts. Stickers. Posters (one was hanging in a company I interviewed at yesterday).

For the final word, take a look at Dave Shea's mockups to show how the new Adobe icons would look on the Mac OS X Dock and the Windows XP Quick Start bar:

Mockups of new Adobe icons in the Mac OS X Dock and the Win XP Quick Start bar

In the article that accompanies these mockups, he writes:

Hey, they probably looked great through a projector’s lens during the meetings. And placing them on top of the ultimate designer’s emblem, a colour wheel… maybe that Kool Aid wasn’t too hard to swallow. I just can’t imagine an actual icon designer was involved in those meetings, or maybe they simply got voted down.

Because when you actually look at them in situ, it strikes me as glaringly obvious how poorly these work in the view that designers will be seeing every single day. I wasn’t overly impressed with the new Office 2007 icons, but they’re a world apart from these paint chips.

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New Game Dev Tool: XNA Game Studio Express

Okay, now that I've made my crack about the statement of Chris Satchell, General Manager of Microsoft's Game Developer Group, let me get down to more serious posting.

XBox 360.

Don't let my habit of Microsoft-bashing fool you: there's some neat tech coming out of Redmond that I'm interested in. I've been rather pleased with the XBox 360 that I won at the Ajax Experience conference in Boston back in October, and I have been given the opportunity to give Vista another chance on some nice new hardware (more about that later). These two are about to meet in an interesting new way thanks to XNA Game Studio Express, which I'm dying to try.

As the XNA FAQ puts it, XNA Game Studio Express, which was released only a few days ago, is “a new game development solution targeted primarily at students, hobbyists, and independent game developers”. Based on the Visual C# Express 2005 IDE, XNA Game Studio Express is an integrated development environment built specifically for indie game developers who want to build games for both Windows and the XBox 360. It comes with the following:

  • XNA Framework, a set game development-specific libraries.
  • XNA Framework Content Pipeline, a set of tools for more easily incorporaing 3D content into games.
  • A full set of documentation, how-tos, and starter kits that demonstrate how to use the framework and content pipeline.

XNA Game Studio Express is free-as-in-beer, but in order to develop and play and games for the XBox 360, you need an XNA Creators' Club membership, which sells for $99 a year. (Perhaps I can use some of my blog juice to get one for free.)

It looks as though I should get started on my reading, and one of the things I'll check out the first part of a two-part gamesindustry.biz article titled The DNA of XNA, in which both Chris Satchell and game design guru Peter Molyneux talk about XNA and offer advice to budding young game coders.

Links:

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MS Exec's Statement Confirms Long-Term Potential for Nintendo Wii

If ever there was an argument for buying Nintendo stock, this headline from gamesindustry.biz is it:

MS exec questions long term potential for Nintendo Wii

Consider their track record in any field where they've gone up against real competition.

Link

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Installation Headaches: Just One of the Factors Behind the Move to Web Apps

Installer icon for Vista

Nick Bradbury summarizes the installation experience (at the least the way it is for Windows users) in explaining why there's a move to web-based applications:

When you try to download something, you're presented with a security warning about how the software could potentially harm your computer. If you install the program despite this warning, your firewall often displays an intimidating dialog asking whether you really want to trust this application enough to let it talk to the outside world. It's a one-two punch that's driving away many would-be users of desktop software.

Maybe that's part of the problem, but I'm sure that there are other factors involved as well, such as:

  • Collaboration is easier with web apps: Collaborating on a file is often done by passing it around via email messages, which requires the extra step of attaching it to a mail message, not to mention the conceptual overhead of files and filesystems. I know lots of people who when asked “Where did you save your speadsheet?”, answer with “I saved it in Excel.”
  • Many web apps are free of charge to the user: For the casual user of web apps, the price tag of a desktop app may the barrier to entry; why buy something when someone's offering the same functionality for free?
  • Slickness: A good number of web apps — consider the 37signals ones — are beautifully designed, whereas desktop apps are staid-looking creatures by comparison.
  • No update headaches: This is really an extension of the headaches associated with installation. Just as web apps free you from having to do installation, they also free you from having to do updates.
  • Easier on the IT staff: At a recent presentation by Microsoft Canada, I watched a twenty minute-long presentation just on the application and update deployment features of Vista. This sort of thing has always been one of IT's biggest headaches, and moving to a web-based app — which gets rid of a lot of installation issues — is appealing to IT.

Link

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Thoughts on the Silicon Valley Asshole’s Society

And all this time I’d thought that the Silicon Valley Asshole’s Society was just a list of people in my head, but as Marc Canter wrote in a recent blog entry, such a thing existed, and he was one of the co-founders along with Stewart Alsop and Dave Winer. Better still, in a move that only a supreme asshole would make, Jean-Louis Gassee came to the first meeting/party and proposed that they kick out Canter.

I imagine that the first meeting of a club of such bloodyminded personalities must’ve gone something like this:

legion of doom

A “Legion of Doom” meeting, as depicted by Seanbaby. Click to see the source.

Unlike the Legion of Doom, pictured above, I doubt that the Silicon Valley Asshole’s Society had any women members. I think this is one of those cases where there wouldn’t be much hue and cry over a lack of diversity.

Links:

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RSS is “The Next Big Thing” — and Has Been for the Past 3 Years

I got a sense of deja vu when I saw that the first item in Read/Write Web’s Predictions for 2007 was “RSS will go mainstream in a big way. A quick look back to their predictions for 2006 told me why: they predicted roughly the same thing — albeit more catiously — that RSS would “inch towards the mainstream”.

That still didn’t explain that nagging feeling that I’d heard exuberant RSS predictions before. All it took was a little Googling to find that this is at least the fourth year in which pundits predicted “RSS is gonna explode in the coming year!” Case in point…

2004

2005

2006

Perhaps I should start a betting pool on when the pundits will stop predicting that RSS will go mainstream next year. I’ll put money down on 2009. Any takers?