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Fabulous Parting Gifts from Microsoft

In recognition of some damn good evangelizing, and to make sure I don’t forget about all the .NET developers out there, Microsoft Canada sent a big package to me at the Shopify offices containing some fabulous parting gifts, including a Dell Latitude E6500 with 8 gigs of RAM and the large battery:

My Dell Latitude E6500 laptop

…along with the Samsung Focus that was assigned to me, and DVDs for Windows 7 Ultimate and Office Professional 2010

Windows Phone 7 (Samsung Focus) box, Windows 7 Ultimate DVD, Microsoft Office 2010 Professional DVD

…and last but certainly not least, an MSDN subscription, which gets me all kinds of developer goodies including Visual Studio (still the nicest IDE out there, in my opinion):

MSDN logo

I’d like to thank Microsoft Canada (and Damir Bersinic, who made the arrangements) for these fabulous parting gifts. They weren’t under any obligation to send anything other than my final paycheque and expense reimbursements, but they’re taking a page from Gary Vaynerchuk’s The Thank You Economy, and I greatly appreciate the goodies. I was wondering how I was going to continue with Windows Phone and XNA development, but thanks to my old employer and coworker, that question’s been answered. I salute you with a filet mignon on a flaming sword!

This article also appears in The Adventures of Accordion Guy in the 21st Century.

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Salmagundi for Friday, November 7th, 2008

Interview with Chris Slemp, MSDN

joey_devilla_chris_slemp

Here’s another video interview featuring Yours Truly at the PDC: it’s with Chris Slemp, Program Manager for the Server and Tools Online group at Microsoft. In the interview, we talk about MSDN and its new social bookmarking feature.

Click here to watch the video.

“Grim Fandango’s” Puzzle Document

grim_fandango_puzzle_document

If you’re looking to get into the mind of a game designer and the design of one of the most highly-regarded computer adventures games, be sure to check out the Grim Fandango Puzzle Document. Tim Schafer, in “a temporary fit of Cake-induced Grim nostalgia,” decided to put the game’s puzzle design document online in PDF form (it’s 2.3MB in size).

Here’s a great summary of the Grim Fandango Puzzle Document, written by Andy Geers:

I use that word "crafted" because that’s exactly what this newly released document shows: true craftsmanship. We see the incredible attention to detail, the pacing of the narrative as it builds and as the puzzles get increasingly sophisticated, always coaxing the player along with them. As somebody whose spent the last few years trying to write my own adventure game, what struck me most about this document is the sheer simplicity of it – it’s well established that it takes a great deal of clarity and hard work to boil down something so vast as Grim Fandango into such a simple representation that conveys so much information in such a succinct way.

It’s a considerably more interesting read than most specs.

My Job-Related Reading List

Nothing gives you that frozen-caveman-thawed-in-modern-times feeling like returning to a software platform after not developing in it in seven years. Getting back into the swing of Microsoft’s development tools has been fun so far, but it is, as a lot of people have told me, like drinking from the firehose.

reading_list_nov_2008

To quickly get acclimated with C#, ASP.NET and XNA, I’m expensing the following books I bought today:

I’ll let you know what I think of these books as I read them.

“Zero Punctuation” Reviews

And finally, a couple of reviews from my all-time favourite game reviewer, Ben “Yahtzee” Croshaw. The first one’s for Saints Row 2, which includes a great argument for why it might actually be a better game than Grand Theft Auto IV as well as a brilliant concept for a new game:

and here’s the latest review, for Dead Space, which he summarizes as “competent but bland”. Luckily, his review is anything but…