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Windows Phone 7 Goes RTM

Gone RTM

I [heart] Windows Phone logo: OMG WP7 RTM FTW

That’s right: the last touches have been put on the Windows Phone 7 OS and it’s now in “RTM”, Release to Manufacturing. Here’s what Terry Myerson wrote on the Windows Phone Blog:

Windows Phone 7 is the most thoroughly tested mobile platform Microsoft has ever released.  We had nearly ten thousand devices running automated tests daily, over a half million hours of active self-hosting use, over three and a half million hours of stress test passes, and eight and a half million hours of fully automated test passes.  We’ve had thousands of independent software vendors and early adopters testing our software and giving us great feedback. We are ready.

Next Up: Developer Tools

Set of wrenches: Tools

We’ve had over 300,000 downloads of the Windows Phone Developer Tools in their CTP (Community Technology Preview) and Beta states, and we’re racing towards RTM. The final version of the tools will be available on Thursday, September 16th, and yes, they’ll be available free of charge.

In the meantime, download the tools and start working on those apps!

Click here to download Windows Phone 7 Tools beta

And Then: Marketplace (and App Certification)

Windows Phone 7 Application Certification Requirements

Windows Phone Marketplace is where users will buy your apps, which means that once you’ve written and tested your apps, it’s time to submit it for certification. The requirements for getting an app certified for Marketplace, including what’s allowed and not allowed in an app, are clearly specified in the Windows Phone 7 Application Certification Requirements [PDF, 513K]. Download it and get familiar with the Marketplace policies.

Your Turn: What Should You Do?

I’ll close with the words of Brandon Watson, Director, Developer Experience and one of the guys on the WP7 team:

  1. Register at the marketplace today

  2. Finish your application or game using the Beta tools

  3. Download the final Windows Phone Developer Tools when they are released on September 16th

  4. Recompile your app or game using the final tools

  5. Have your XAP ready for ingestion into the marketplace in early October when it opens

The final tools will likely have some minor breaking changes from the Beta tools, so developers may have to fix some bugs that arise. The final tools will also include several highly requested Silverlight controls which will make it even easier for developers to deliver high quality Windows Phone 7 experiences. Also in the September 16th final release, the panorama, pivot and Bing maps controls will all be available to drop into applications.

This article also appears in Canadian Developer Connection.

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Windows Phone 7 App: Rubik’s Cube

Hoem screen for Magmic's "Rubik's Cube" game

I was a teenager in the 1980s, which meant that along with watching Knight Rider, going to Depeche Mode concerts and playing blocky games on an Atari 2600, I had a Rubik’s cube. These puzzle toys were such a big craze at the time that toy and game stores couldn’t keep them on the shelves. I’m told that even decades later, it’s still considered to be the number one-selling toy of all time.

It’s nice to see that Ottawa-based developer Magmic, who specialize in mobile casual gaming, are bringing Rubik’s cube – the real officially-licensed thing – to Windows Phone 7. Naturally, you can try solving the classic 3 * 3 * 3 cube that we all know and love…

Game screen for Magmic's "Rubik's Cube" game

…but the game lets you go beyond the classic with:

  • Four different sizes of cubes
  • “Free play” or the more challenging “Timed mode”
  • A timer to keep track of your best solution times
  • Variations like “CRAZY cube” and “Picture cube”
  • A solution guide to help you learn how to solve the puzzle
  • Anaglyphic 3-D mode (3-D glasses not included)

This article also appears in Canadian Developer Connection.

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Windows Phone-a-Palooza [Updated]

Update: Please note the changes to the Toronto-area deployment clinic locations!

The "Windows Phone Canada" LinkedIn Group

"I [Canada] Windows Phone" logo

If you’re not a member of LinkedIn, the social networking site for professionals, you should join it now! It’s a great place to keep in touch with your network of working peers, post and maintain your resume, find people in your industry and be found yourself, and take part in professional discussions in LinkedIn groups.

Once you’re a member of LinkedIn, you should join the Windows Phone Canada group. It’ll have links to the latest Windows Phone articles, host discussions about all aspects of Windows Phone development, from coming up with ideas for apps to writing them to selling them in Marketplace. You’ll also get to network with Windows Phone developers across Canada, and as I’ll tell you over and over, that’s where opportunities are born.

Join the WP7 discussion – join the Windows Phone Canada LinkedIn group!

Windows Phone Deployment Clinics

7 LG Windows Phone 7 phones charging

Pictured above: some of the phones we’ll be using in our deployment clinics.

Anyone who’s built apps and tried them out on an emulator and then deployed to the real thing will know what Jan van de Snepscheut was talking about when he said “In theory, there is no difference between theory and practice. In practice, there is.”

To support you in your WP7 development and help you make the leap from theory to practice, we’re starting our deployment clinics this week! It’s your chance to deploy your app to a real WP7 phone and see how it works. This week’s are being held in:

There are also some events being planned for next week:

(I’m working on Toronto dates for next week…watch this blog!)

We’re working on ways to hold deployment clinics in as many places across Canada, as often as our schedules and pool of phones will allow. For those of you out west, we’re working on getting clinics out your way – watch this space!

Windows Phone Bootcamps

Photo of Windows Phone 7 bootcamp Montreal attendees sitting at a boardroom tableDevTeach’s Windows Phone 7 Bootcamp – a four-city, two-day, hands-on intensive training course taught by Colin Melia – started off quite nicely last week in Montreal (pictured left).

This week, the Bootcamp comes to Vancouver on Monday and Tuesday (August 30 – 31) and Ottawa on Thursday and Friday (September 2 – 3).

Next week, Yours Truly sits in on the Toronto Bootcamp, which happens next Tuesday and Wednesday (September 7 – 8).

Want to sign up for the Bootcamp? Register here, and save $100 when you use the discount code WP7BOOTCAMP.

Windows Phone Training and Deployment Clinics at TechDays

"Microsoft TechDays 2010" logoTechDays, our cross-Canada conference on how to make the most of Microsoft’s tools and technologies, is just over two weeks away, starting with TechDays Vancouver on September 14th and 15th. We’ve got two 65-minute breakout sessions on Windows Phone app development being presented by Windows Phone MVP Mark Arteaga and a half-hour “Turbo Talk” by Windows Phone MVP Anthony Bartolo on distributing your apps through the Marketplace. To find out more about TechDays, visit the TechDays site.

We’ll be running deployment clinics in the TechDays cities when we’re there (those cities, in order: Vancouver, Edmonton, Toronto, Halifax, Ottawa, Montreal, Winnipeg, Calgary), in the TechDays lounge, as well as outside the conference. Watch this blog for details!

Windows Phone Training for Students at Go DevMENTAL

"Go DevMENTAL" logoJust as TechDays is a cross-Canada tour for working developers and IT pros, Go DevMENTAL is a cross-Canada tour for post-secondary students who’d like to learn more about the coolest apps and platforms, get connected with people in the software industry and get help in pursing a career. To find out more about Go DevMENTAL, check out the Go DevMENTAL site.

One of Go DevMENTAL’s tracks is dedicated to creating Windows Phone apps. It’ll have two sessions: one on building Silverlight apps for WP7; the other on building XNA-based games for WP7.

This article also appears in Canadian Developer Connection.

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Learn Windows Phone 7 with the “Jump Start” Course

Andy Wigley and Rob Miles: "Live from inside the TARDIS, it's the Windows Phone 7 Jump Start Course!"

(Well, it’s two English guys surrounded by tech gear and a psychedelic background. The interior of the TARDIS came to mind.)

The Windows Phone 7 Jump Start is the first of a number of free online courses on WP7 programming led by Microsoft MVPs, and you can jump in right now! Presented by Andy Wigley and Rob Miles, the Jump Start is made up of 12 50-minute videos for a total of ten hours’ worth of training, covering development of both Silverlight- and XNA-based apps as well as advanced topics such as the WP7 application lifecycle, launchers, choosers, isolated storage, taking advantage of the dialer, camera and contacts, and networking. There’s even a section on bringing your app over to the Marketplace. It’s all online, free and ready for you to dive in!

The videos in the course are:

  1. Introduction
  2. Building a Silverlight Application, Part 1
  3. Building a Silverlight Application, Part 2
  4. Building Games for the Windows Phone 7 Platform
  5. Building XNA Games for the Windows Phone 7 Platform, Part 1
  6. Building XNA Games for the Windows Phone 7 Platform, Part 2
  7. Advanced Application Development, Part 1
  8. Advanced Application Development, Part 2
  9. Advanced Application Development, Part 3
  10. Marketing Your Windows Phone 7 Application
  11. Working with Media
  12. Final Silverlight Topics and Wrap-Up

You can watch the videos on their pages (Silverlight required) or download them in WMA, WMV and MP4 formats for offline viewing.

This article also appears in Canadian Developer Connection.

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Get Your Game on with Windows Phone 7

It’s On!

When Windows Phone 7 was first shown to the public in March, we got a taste of the Games hub and were told that Microsoft was working with a number of big game developers to bring games to the new phone platform. Late yesterday, we got the announcement of the first games coming to WP7:

It’s one thing to see a slickly-produced ad showing the games, but it’s an entirely different thing to see actual games being played on an actual phone. Here’s Engadget’s video of the game experience on one of the prototype phones – the Samsung “Taylor”, which I have and which you might have seen at the last “Coffee and Code” event in Toronto:

Here’s what Engadget had to say about the experience:

We’ll preface this by saying that both the hardware and software we demoed was still unfinished (the latter being the Samsung Taylor dev phone and the LG QWERTY model we broke news of on the Engadget Show). Regardless, the gameplay for the arcade titles seemed excellent, with frame rates holding fast even during graphically intensive 3D sequences (such as the chaotic, scattered-pixel play of Rocket Riot). The Harvest, while a bit familiar to our eyes, still showed the graphic promise of the platform. Gameplay was definitely well suited to a touchscreen device, though Microsoft’s Kevin Unangst told us that developers could target controls for both touch and QWERTY-equipped phones (provided that a touch version was always present). The screen response seemed accurate and sensitive, reacting quickly to our input. Particularly in the Crackdown title — a tower defense game "set in the Crackdown universe" — pinch zooming, rotation, and finger tracking was excellent.

The New New Xbox Experience

The “New Xbox Experience” or “NXE” – the revamped Xbox user interface that introduced avatars – comes along for the ride on Windows Phone. You can access your Xbox Live account on WP7, check out your gamerscore and achievements, and like Xbox-based games, your avatar can also be used within WP7 games and apps.

In this Engadget video, we see avatars being used to give a little twist to some standard smartphone apps such as “flashlight”, “spirit level” and “coin flip”:

Here’s another video showing more avatar action as well as some of the social networking features of Xbox Live, as done on WP7:

The Games

The games that have been announced for Windows Phone 7 so far:

  • 3D Brick Breaker Revolution (Digital Chocolate)
  • Age of Zombies (Halfbrick)
  • Armor Valley (Protégé Games)
  • Asphalt 5 (Gameloft)
  • Assassins Creed (Gameloft)
  • Bejeweled™ LIVE (PopCap)
  • Bloons TD (Digital Goldfish)
  • Brain Challenge (Gameloft)
  • Bubble Town 2 (i-Play)
  • Butterfly (Press Start Studio)
  • CarneyVale Showtime (MGS)
  • Castlevania (Konami Digital Entertainment)
  • Crackdown 2: Project Sunburst (MGS)
  • De Blob Revolution (THQ)
  • Deal or No Deal 2010 (i-Play)
  • Earthworm Jim (Gameloft)
  • Fast & Furious 7 (i-Play)
  • Fight Game Rivals (Rough Cookie)
  • Finger Physics (Mobliss Inc.)
  • Flight Control (Namco Bandai)
  • Flowerz (Carbonated Games)
  • Frogger (Konami Digital Entertainment)
  • Fruit Ninja (Halfbrick)
  • Game Chest-Board (MGS)
  • Game Chest-Card (MGS)
  • Game Chest-Logic (MGS)
  • Game Chest-Solitaire (MGS)
  • GeoDefense (Critical Thought)
  • Ghostscape (Psionic)
  • Glow Artisan (Powerhead Games)
  • Glyder 2 (Glu Mobile)
  • Guitar Hero 5 (Glu Mobile)
  • Halo Waypoint (MGS)
  • Hexic Rush (Carbonated Games)
  • I Dig It (InMotion)
  • iBlast Moki (Godzilab)
  • ilomilo (MGS)
  • Implode XL (IUGO)
  • Iquarium (Infinite Dreams)
  • Jet Car Stunts (True Axis)
  • Let’s Golf 2 (Gameloft)
  • Little Wheel (One click dog)
  • Loondon (Flip N Tale)
  • Max and the Magic Marker (PressPlay)
  • Mini Squadron (Supermono Limited)
  • More Brain Exercise (Namco Bandai)
  • O.M.G. (Arkedo)
  • Puzzle Quest 2 (Namco Bandai)
  • Real Soccer 2 (Gameloft)
  • The Revenants (Chaotic Moon)
  • Rise of Glory (Revo Solutions)
  • Rocket Riot (Codeglue)
  • Splinter Cell Conviction (Gameloft)
  • Star Wars: Battle for Hoth (THQ)
  • Star Wars: Cantina (THQ)
  • The Harvest (MGS)
  • The Oregon Trail (Gameloft)
  • Tower Bloxx NY (Digital Chocolate)
  • Twin Blades (Press Start Studio)
  • UNO (Gameloft)
  • Women’s Murder Club: Death in Scarlet (i-Play)
  • Zombie Attack! (IUGO)
  • Zombies!!!! (Babaroga)

…with more on the way, as big game dev companies sign up and Microsoft’s Mobile Games Studio kicks into high gear.

How Do You Get in on Some of That Action?

windows phone 7 If you want to just play Windows Phone 7 games, it’s easy – the phone comes out in the fall, in time for the holiday shopping season.

If you want to build Windows Phone 7 games, it takes a little more work, but it’s worth it. You’ll need to:

  1. Get your hands on the development tools. They’re free-as-in-beer and you’ll get:
    • The IDE, Visual Studio for Windows Phone Express (and if you have Visual Studio 2010, the necessary parts to do WP7 development)
    • Windows Phone emulator
    • Silverlight for Windows Phone (app-building framework)
    • XNA 4.0 for Windows Phone (game-building framework)
    • Expression Blend for Windows Phone (UI-building tool)
  2. Learn XNA development. There are a number of good tutorials out there, including:
  3. And finally, keep an eye on this blog. As a Windows Phone 7 Champ, I’ve got a direct line to the WP7 team, I always point you to the good stuff, and I’ve got some surprises in store!

This article also appears in Canadian Developer Connection.

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TWC9: Lots of Windows Phone 7 Stuff, SQL Cop, WCF for Large Data

Get Microsoft Silverlight

Can’t see the video? You can download and install Silverlight or download the video in iPod (MP4), MP3, WMA, WMV, WMV (High) or Zune formats.

thisweekonchannel9 Here’s what’s up on the latest edition of This Week on Channel 9, the summary of the most interesting videos and news on Microsoft’s Channel 9 site:

This article also appears in Canadian Developer Connection.

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Windows Phone 7 App: Deluxe Moon

If you’re interested in the knowing what phase the moon will be in on a given day – whether you’re into astronomy, astrology or just trying to figure out if more fights and arrests happen during a full moon – the upcoming Windows Phone 7 app Deluxe Moon by Lifeware Solutions looks like a gorgeous way to find out.

This article also appears in Canadian Developer Connection.