Last month, I posted a video announcing the launch of the Race to Market Challenge, a competition that challenges you to add some Windows Phone applications to our up-and-coming Marketplace and compete for one of four grand prizes: developer editions of a Surface table.
There’s a new video out, and I’m posting it as a little reminder for you would-be mobile developers, Windows Phone is a great way to get in on the ground floor of the world of mobile application development and win prizes at the same time:
I’ll be posting articles about how to access useful data and features on Windows Phone, including the Pocket Outlook Object Model (POOM, which gives you access to things like contact information) and using the GPS to get the user’s location.
Here’s a quick description of Amplitude, which is developed by Gripwire, a mobile and social app company based in Seattle, courtesy of the Windows Mobile Blog:
Amplitude picks up any sound in a user’s surroundings through the microphone and then amplifies the sound, rendering it into a rich graphical representation on the device. Amplitude can be used to amplify any sounds, such as human or animal heartbeats, that usually wouldn’t be picked up by the human ear. Amplitude provides a cool user interface featuring an oscilloscope that allows users to view and visually quantify, signal voltages, as you can see the volume of the sound that you are listening to.
The MSDN article on the Amplitude porting project covers a lot of ground, including:
A brief overview of Amplitude, Gripwire and Luke Thompson, the developer who ported Amplitude to Windows Mobile
Whether you’re thinking of expanding your iPhone application to other platforms or starting a new Windows Mobile app project, you’ll find this case study packed with useful information and links. I’m going to expand on some of the topics covered in the article in future posts on this blog.
And don’t forget – there’s the Race to Market Challenge, in which you’re automatically entered whenever you submit a mobile app to Windows Marketplace for Mobile. Here’s a quick reminder of what Race to Market is all about:
If you’ve been thinking about developing for Windows Mobile, now’s the time! We’re now accepting submissions of applications for Windows Marketplace for Mobile, the on-phone store where people with Windows Mobile phones can buy and install mobile applications easily. Better still, we’re making it a contest – submit your Windows Mobile app between now and 11:59 p.m. on December 31st and you’ll automatically be entered in the Race to Market Challenge where you’ll have a chance to win one of 4 Surface tables (developer edition, of course) like the one pictured below with the dashing Developer Evangelist…
…along with a lot of online marketing and promotion for your application and a really cool trophy.
Winning applications will fall into one of these categories:
Most downloaded
Most valuable (where “value” is the number of downloads multiplied by the price)
Most useful, as judged by a Microsoft panel
Most playful, as judged by a Microsoft panel
The Race to Market Challenge runs from now until December 31st, and the sooner you get started, the more likely you shot at one of the grand prized. For full details about the contest, visit mobilethisdeveloper.com.
Getting Started with Windows Mobile Development
Between now and the end of the contest, I’ll be posting articles on Windows Mobile development and the Race to Market Challenge. In the meantime, here are some tips that should help you get started.
The Windows Mobile 6 SDKs contain the templates for building Windows Mobile 6 projects and emulators for various Windows mobile phones.
There are two such SDKs to choose from:
The Standard SDK. The general rule is that if the device doesn’t have a touch screen, its OS is Windows Mobile 6 Standard, and this is the SDK for developing for it.
The Professional SDK. The general rule is that if the device has a touch screen, its OS is Windows Mobile 6 Professional, and this is the SDK for developing for it.
I recommend downloading both SDKs. You never know where you’ll deploy!
You can get by in the beginning with just the emulators, but you’ll eventually want to try out your app on a real phone. I’m using my phone, a Palm Treo Pro.
As the saying goes, “In theory, there is no difference between theory and practice; in practice, there is.”
The mobile device syncing utility that works with your operating system
If you’ve got a Windows Mobile 6 device, you’ll need the application that connects your mobile phone to your OS:
I’ll be posting more soon, but these should help you get up and running in the meantime.
If you’ve got any questions or comments about Windows Mobile development or the Race to Market Challenge, feel free to drop me a line or leave a note in the comments!