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Windows Phone News: Life of the Party, Petzold’s Book Updated, Glow Air Hockey

The Life of the Party

life of the party

Last night, I attended my friend Alexa Clark’s photo exhibit, which took place at Camaraderie, a downtown Toronto coworking space for indies and entrepreneurs. This sort of event at this sort of location tends to bring out techies with an interest in design and designers with a technical bent, and they all came up to me with the same question: So, do you have one of those Windows phones?

I pulled out my Samsung “Taylor” phone, let people take try it out, and here were the responses:

  • “I like the main screen. Less cluttered than my iPhone’s.”
  • (Flipping through the People hub) “That’s a great way to organize pages!”
  • (Seeing my wife’s tile on the Start screen, pinned to the top) “So people can have their own icon right on the home page? That’s great!”
  • (Seeing the way pages animate as you navigate) “That’s a nice touch.”
  • (On the overall design) “This is a Microsoft phone?”
  • “Love the clean look.”

Here’s what Wayne Lee, one of the people behind Camaraderie, tweeted about the phone:

bunnyhero tweet

Programming Windows Phone 7 Updated

programming windows phone 7

Charles Petzold – the guy who literally wrote the book on Windows programming – is working away on Programming Windows Phone 7 and has released another free preview version of the book. The first preview had 6 chapters; this latest version weighs in at 11 chapters and 265 pages.

Here’s the current table of contents:

  • Part I: The Basics
    • Chapter 1   Hello, Windows Phone 7
    • Chapter 2   Getting Oriented
    • Chapter 3   An Introduction to Touch
    • Chapter 4   Bitmaps, Also Known as Textures
    • Chapter 5   Sensors and Services
    • Chapter 6   Issues in Application Architecture
  • Part II: Silverlight
    • Chapter 7   XAML Power and Limitations
    • Chapter 8   Elements and Properties
  • Part III: XNA
    • Chapter 20   Principles of Movement
    • Chapter 21   Textures and Sprites
    • Chapter 22   Touch and Play

This preview is free-as-in-beer, and the final ebook, which comes out October 28th, will also be free-as-in-beer!

Get your hands on the book and associated downloads:

Windows Phone 7 Game: Glow Air Hockey

Glow Air Hockey is a game Social Indulgence that lets you play air hockey game against the phone or a friend. There’s a little more information about the game at Glow Air Hockey’s page.

(In the video above, the red dots are the players’ finger positions as shown in the emulator; you won’t see them when you’re actually playing the game on the phone.)

This article also appears in Canadian Developer Connection.

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A Touchy Subject

win phone latitude xt2 surface

I think that we – and by we, I mean we developers and developer evangelist types at Microsoft – get touch and tablets, or slates, or pads, or whatever you’d like to call them, better than the Ars Technica article Ballmer (and Microsoft) still doesn’t get the iPad (written by Peter Bright and posted in the One Microsoft Way section) implies. I believe that over the next few months, you’ll see some interesting touch-related stuff coming from Microsoft, and that we have a responsibility to help developers understand the differences between mouse/keyboard computing and touch computing.

In anticipation of this, I’ve been make my move towards touch- (and other sensor-based) computing over the past little while, by migrating to the following devices:

The idea behind this purposeful move towards touch-equipped devices is to truly understand touch-based interfaces, which UI elements work and which ones don’t, and then to pass the lessons learned to my audience – developers and designers, whether you build for the Microsoft platform or the platforms of the Esteemed Competition.

My own move towards touch-based devices is a microcosmic example of the larger changes taking place at The Empire. The move to touch interfaces is taking place on Microsoft computing platforms of all sizes:

windows phone

As the Ars Technica article points out, one of the signs that we do get touch is the new interface design of Windows Phone 7. The design philosophy is build around touch (and other sensors), and the WP7 “design bible”, the Windows Phone User Interface Design and Interaction Guide [12 MB PDF], explains this philosophy beyond the mere technical details. Here’s the introduction to its section WP7’s touch interface (any emphasis in the quote below is mine):

Touch input is a core experience of Windows Phone 7 and has inherent differences from traditional keyboard and mouse input systems. Designed for natural and intuitive user interaction, touch input in Windows Phone 7 enables users to interact with application content such as a photo or a web page. Touch input enables simple and consistent user touch gestures that imitate real life behavior, such as panning on a photo to move it. Single-touch gestures make interaction easier with one hand, but multi-touch gestures are also available to provide more advanced gesture functionality.

Application developers should strive to create unique and exciting experiences that encourage the discovery of content through the use of touch gestures. Users should enjoy the experience of navigating through the steps of a task as well as the completion of the task itself. Touch gestures should provide a delightful, more colorful, intuitive experience within applications

Touch delights the senses as the user gets to see the interaction match the performance. The touch UI should always have aware and responsive performance, just like how real world objects respond to touch immediately, and applications on Windows Phone 7 should as well, by performing the action in real time and by providing immediate feedback that an event or process is occurring. Users should not have to wait as it breaks their immersion, flow, and concentration, especially as their gestures transition from one to the other. For example, a pan may turn into a flick or a tap can become a double tap, and the user should not be aware that the UI is switching gesture support.

There’s a great amount of understanding behind the nuances of touch-based interfaces in the Windows Phone User Interface Design and Interaction Guide, and over the next few months, we’ll be covering them in great detail in this blog.

big-ass table

When the Surface, a.k.a. the “Big-Ass Table”, came out, a number of people asked why such a big, expensive thing was built and what practical purpose such a beast would serve.

For starters, there are a number of customers who use it, from casinos in Vegas to bible study classes in megacurches to places closer to home (by which I mean Canada), from the company that did the security for President Obama’s visit to Ottawa to super-sexy Toronto design firm Teehan+Lax to Ontario College of Art and Design to Infusion, who’ve built applications such as Noront Resources’s GSI Surface tool to the security app Falcon Eye.

Equally important are lessons to be learned about input from touch and other sensors from a “concept” machine like the Surface, whose built-in camera systems allow for way more touch points than a resistive or capacitive touch screen will allow, as well as the ability to “see” objects on the tabletop. By being empirical and building such a computer, developing software for it and watching people interact with it, we learn more about touch and sensor-based computing way more than we could from mere theorizing.

I think Des Traynor captured our intent quite nicely in his article about Surface and other Microsoft efforts in the field of user interface:

When the Surface was released two years ago it was chastised by the public. The joke at the time was: “Apple and Microsoft both invest in multi-touch technology, Apple release the iPhone, Microsoft release a $15,000 coffee table!”.

But Surface wasn’t about “re-inventing the coffee table”, so much as it was prototyping a vision of the future of computing. There will come a time when “gathering around a laptop” will seem as ridiculous as connecting an ethernet cable; a time when everyone gathers around a multi-user computer to have a meeting or debate a design. With something like surface, Microsoft are preparing for that day.

standard computers

A lot of the knowledge from Surface applications have been injected into Windows 7 in the form of the Windows 7 Touch Pack. This pack gives Windows 7 a touch-based API and a set of apps originally designed for the Surface, so that they can run on touch-enabled computers, such as HP’s TouchSmart series, touch-enabled laptops like my own Dell Latitude XT2 as well as any computer connected to one of the new touch-enabled monitors (our manager John Oxley has one in his office).

The Ars Technica article goes on and on about Windows 7’s standard interface controls being too tiny for touch, but a quick look at the Touch Pack apps reveals that they don’t use the standard controls; rather, they use controls better-suited to touch. Here’s a screenshot of Surface Collage, the photo-collage application, running on my XT2:

surface collage

No standard Windows controls here! You manipulate the photos directly using gestures, and the strip along the bottom is a photo list, which you also manipulate through gestures. The closest thing to a standard Windows control is the “close” button near the upper-right hand corner of the screen, which is larger than the typical “close” button – small enough to be out of the way, yet large enough to click with a finger.

Here’s another app from the Touch Pack, Surface Globe, also running on my XT2:

surface globe

Once again, no standard Windows 7 controls here, but a map that you directly manipulate, augmented by finger-friendly controls.

The Touch Pack apps all follow this philosophy: when going touch, eschew the standard Windows 7 UI controls in favour of touch-friendly ones, and then back to bog-standard Windows 7 when exiting them. These apps show not just that we understand that touch computing is a different beast from mouse-and-keyboard computing, but that we also understand where they intersect.

future
We’re working on what I like to call “the touch continuum”, which spans pocket devices such as the Zune HD and Windows Phone, to portable computing with netbooks, laptops and soon, tablets, to desktop and tabletop and wall-sized units. And yes, we get that new types of user input call for new user interfaces and give rise to new usage patterns. We’re aware of the challenges of touch (and other sensor) input and over the next little while, you’ll see our answers to those challenges. And better still, we’ll share what we’ve learned in order to make you better developers and designers of software that use these new interfaces.

This article also appears in Canadian Developer Connection.

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Building Tapworthy Apps for Windows Phone 7

tapworthy

I’m going to throw you a curve ball right now: if you want to develop apps for Windows Phone 7, one of the must-read books is one written for iPhone developers and designers. It’s Tapworthy, written by Josh Clark and published by O’Reilly.

While Tapworthy was written with people building apps for The Esteemed Competition’s phone in mind, much of it is applicable to WP7 developers and designers. That’s because it’s not about the act of programming, nor is it about marketing phone apps. It’s about creating applications that are useful, usable and delight your users. It’s about good application design, understanding your users’ situation, wants and needs, and what separates “just good enough” from “awesomesauce”. As the book says in its introduction:

You’ll learn how to conceive and refine your app’s design in tune with the needs of a mobile audience—and their fingers and thumbs. Designing a handheld device that works by touch is entirely different from designing any other kind of software interface. Experienced designers and newcomers alike will uncover the shifts in mindset and technique required to craft a great app.

I could write about what I think about Tapworthy, but the folks at Rainy Day Engineering put it so well that I’ll just leave it to them:

If you are about to embark upon designing your first commercial mobile app, stop what you’re doing, buy this book, read it, and then proceed with your design efforts. It will save you countless hours of headaches, frustrations, and dead ends. If you have been building mobile apps for a while and have not had the success you think should be yours, then this book may have some suggestions to help you get better returns on your development dollars. If you are looking to kick up your UI designing game a few notches, then you should stop what you are doing, log on to Amazon, and order a copy immediately. You can certainly read this book from cover to cover in one sitting, but we are certain you will be returning to it again and again.

Tapworthy is a great companion book to the Windows Phone UI Design and Interaction Guide (which you should absolutely download if you’re building WP7 apps). Follow the advice in both books, and you’ll be making WP7 apps that people will want and download. Tapworthy is available in dead-tree or ebook form from O’Reilly; you can also get it from Chapters/Indigo, Amazon.ca and Amazon.com.

Tapworthy: it’s the Windows Phone 7 book that doesn’t know it’s a Windows Phone 7 book!

This article also appears in Canadian Developer Connection.

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Free Online Training for Windows Phone 7 Development

Bob Caswell from Microsoft’s Learning division told me about some free online training that’s available for developers wanting to get a head-start on Windows Phone 7 Development. Here’s the skinny from the Born to Learn blog:

Get Trained for FREE – Windows Phone 7 Jump Start

Windows Phone 7 Jump Start is a FREE virtual live class for developers interested in developing applications and games for Windows Phone 7.  The course is organized into four virtual instructor-led sessions that are of 3-hour duration.  They will be presented by forthcoming MS Press authors and MVP’s, Andy Wigley and Rob Miles. It will provide developers a jump start for developing Windows Phone 7 applications.  The labs will be completed offline with office hours access to the instructors.

The dates for these course sessions are:

  • July 20 – 11am (EST) / 8am (PST): Session One: Getting Started with Microsoft Windows Phone and Silverlight
  • July 20 – 4pm (EST) / 1pm (PST): Session Two: Programming Game Applications with XNA
  • July 22 – 11am (EST) / 8am (PST): Session Three:  Programming Applications with Silverlight
  • July 22 – 4pm (EST) / 1pm (PST): Session Four:  Review and Wrap Up

Space is limited, so go register for the course now!

This article also appears in Canadian Developer Connection.

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Windows Phone 7 Bootcamp

Devvin' for Seven: Windows Phone 7 DevelopmentYou’ve seen the announcement and perhaps you’ve downloaded the beta of the Windows Phone 7 dev tools (if you haven’t, do it now!)

Click here to download WP7 Developer Tools Beta

Now that you’ve got the tools, what’s next? Will they just lie there, dormant on your hard drive, or are you going to use them and be a trailblazer on a brand new mobile platform?

Windows Phone 7 Bootcamp: Montreal (August 23 - 24), Vancouver (August 30 - 31), Ottawa (September 2 - 3), Toronto (September 7 - 8)

If you’re looking for intense training with personal attention by a highly-rated presenter with Silverlight and cloud development expertise, you’ll want to check out DevTeach’s Windows Phone 7 Bootcamps. They’re being presented by Colin Melia, who’s presented at TechDays, wrote the Silverlight demo app that we used for the EnergizeIT tour and is one of our go-to guys for Windows Azure – simply put, the guy knows his stuff.

BootThe Windows Phone 7 Bootcamps are serious courses – two full days of in-class hands-on training in which Colin will explain the Windows Phone 7 platform and especially Silverlight as it runs on Windows Phone, with all the details on Silverlight programming techniques, controls, templates, styling, resources, animation, data binding, navigation, interfaces and all those things you need to know about to build a mobile app. The course will mostly cover the Silverlight side of Windows Phone development, although there will be a section on game development with XNA.

If you’re a busy developer who’s having trouble setting aside time to learn all those separate bits that go into Windows Phone development – Silverlight, calling on web services, the Windows Phone-specific APIs, using information for sensors such as GPS and accelerometers and dealing with the constraints of mobile devices – this course is well worth the money. It’ll give you the kick start you start writing apps and capitalize on the wide-open marketplace of Windows Phone apps.

Windows Phone 7 "People" hubThe bootcamps take place in the following cities on the following dates:

  • Montreal: Monday, August 23 and Tuesday, August 24 at the Microsoft office
  • Vancouver: Monday, August 30 and Tuesday, August 31 at the Sutton Place Hotel
  • Ottawa: Thursday, September 2 and Friday, September 3 at the Microsoft office
  • Toronto: Tuesday, September 7 and Wednesday, September 8 at Microsoft’s downtown office

The registration fee is CDN$999 for the full-day training session, and you can save $100 by using the discount code WP7BOOTCAMP when you register. I repeat:

Save $100 with this code: WP7BOOTCAMP

For the full details on the Windows Phone 7 Bootcamp, see the Windows Phone 7 Bootcamp page.

This article also appears in Canadian Developer Connection.

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Now in Beta: Windows Phone Developer Tools!

Devvin' for Seven: Windows Phone 7 DevelopmentThe announcement went out earlier today: the Windows Phone Developer Tools have moved from the CTP ("Community Technical Preview”) phase to Beta (“Almost There!”). As Brandon Watson wrote in the Windows Phone Developer Blog, “This Beta release represents the near final version of the tools for building applications and games for Windows Phone 7.”

Go ahead, go and download it! Click the big graphic link below. You know you want to.

click here to download wp7 developer tools beta

Make sure you uninstall previous versions of Windows Phone Developer Tools before you install the beta.

This article also appears in Canadian Developer Connection.

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Windows Phone 7 Bootcamp: Montreal, Vancouver, Ottawa and Toronto

windows phone 7 bootcamp

Want some hardcore training from a developer who’s been doing Windows Phone 7 development since the tools were released in March? Then you’ll want to check out DevTeach’s Windows Phone 7 Bootcamp, taking place late this summer in Montreal, Vancouver, Ottawa and Toronto.

The Windows Phone 7 Bootcamp is an intense two-day training session run by indie training conference organizers DevTeach and will be hosted by Colin Melia, principal architect for DreamDigital. Colin’s knows a lot about Silverlight and cloud technologies and will share this knowledge at the Bootcamp, showing you how to make great mobile user interfaces as well as how to write phone apps that harness the power of networked-based services such as notification and location services as well as data access and isolated storage.

save 100 with WP&BOOTCAMP codeWhat You’ll Need to Know

Colin’s going to dive right into the nitty-gritty of developing apps for Windows Phone 7, and there’s quite a bit of material to cover, so you should at least be familiar with the following to get the most out of the Bootcamp:

  • Visual Studio 2008 or 2010
    (You can familiarize yourself with these by downloading the free Visual C# 2010 Express or Visual Studio 2010 Express for Windows Phone)
  • The C# programming language, or something similar
    (If you’re a Java developer you should find the transition pretty easy; developers using other object-oriented programming languages shouldn’t have too much difficulty following C#)
  • The .NET programming framework
    (Actually, pretty easy to grasp, especially with the assistance of Visual Studio)
  • XML
    (A basic understanding will do)

What You Won’t Need to Know

You won’t need to have any experience with Silverlight or phone development – the Bootcamp’s covering that!

What You’ll Need to Bring

one laptop will do

You’ll need to bring your own laptop running Windows 7 or Vista SP2 with “an appropriate up-to-date set of tools installed and functioning”. That means Visual Studio 2010 or at least Visual Studio 2010 Express for Windows Phone.

When and Where?

The Windows Phone 7 Bootcamps will be limited to 25 seats in order for you to be able to interact better with Colin, so register as soon as you can! They’ll be taking place in these cities:

  • Montreal: Monday, August 23 and Tuesday, August 24 at the Hyatt Regency Hotel
  • Vancouver: Monday, August 30 and Tuesday, August 31 at the Sutton Place Hotel
  • Ottawa: Thursday, September 2 and Friday, September 3 at a location to be announced
  • Toronto: Tuesday, September 7 and Wednesday, September 8 at a location to be announced

The registration fee is CAD$999 for the two-day training session, and you can save $100 by providing the discount code WP7BOOTCAMP when you register.

For More Information

If you’d like to know more about the Windows Phone 7 Bootcamp, visit DevTeach’s site, and particularly their special page devoted to the Bootcamp.

This article also appears in Canadian Developer Connection.